docs(design): define tyrant game stories
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---
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type: User Story
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title: "US-003: Progress and purchase Tyrant unlocks"
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description: Let the Tyrant earn and spend choices by personally defeating the Vigilante.
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status: backlog
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---
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# US-003: Progress and purchase Tyrant unlocks
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As the **Tyrant**, I want to earn one meaningful choice for defeating the Vigilante so that each reign develops differently.
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## Acceptance criteria
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- [ ] The Tyrant gains one level and one unlock choice only when personally credited with killing the current Vigilante.
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- [ ] A Vigilante death caused by another player, the environment, or the Vigilante does not level the Tyrant.
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- [ ] Available purchases are Assassin, Fixer, Tamer, roster intelligence, permanent Resistance, and permanent Strength.
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- [ ] Each class or ability can be purchased at most once during a reign.
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- [ ] A menu or command clearly identifies purchased, available, and unavailable choices.
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- [ ] A purchase consumes exactly one unspent choice and cannot be duplicated by retries or concurrent input.
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- [ ] Progress cannot be earned or spent while the game is paused.
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- [ ] Levels, purchases, and unspent choices survive logout and restart but reset when the reign ends.
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## Related
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- [Role and class model](../concepts/role-and-class-model.md)
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- [Assign unlocked classes](us-004-assign-unlocked-classes.md)
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- [Purchase and use Tyrant abilities](us-009-use-tyrant-abilities.md)
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