feat(fixer): add timed combat boost
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@@ -2,7 +2,7 @@
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type: User Story
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title: "US-006: Use Fixer abilities"
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description: Give the Fixer a periodic offensive and health enhancement strengthened near the Tyrant.
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status: backlog
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status: done
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---
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# US-006: Use Fixer abilities
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@@ -11,13 +11,13 @@ As the **Fixer**, I want a substantial temporary combat boost so that I can prot
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## Acceptance criteria
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- [ ] The Fixer can activate ten minutes of Strength and Health Boost once per rolling hour using the named Fixer ability item.
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- [ ] Normal activation provides two total rows of hearts when combined with the player's normal maximum health.
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- [ ] Activation in the same world and within the configured Tyrant range provides three total rows of hearts.
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- [ ] Proximity is evaluated when the ability is activated and does not alter the active tier afterward.
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- [ ] Health is safely clamped when the boost expires, is suppressed, or changes tier.
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- [ ] The cooldown uses unpaused elapsed time and survives death, logout, and restart.
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- [ ] The player can inspect the remaining cooldown and receives clear feedback when activation is unavailable.
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- [x] The Fixer can activate ten minutes of Strength and Health Boost once per rolling hour using the named Fixer ability item.
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- [x] Normal activation provides two total rows of hearts when combined with the player's normal maximum health.
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- [x] Activation in the same world and within the configured Tyrant range provides three total rows of hearts.
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- [x] Proximity is evaluated when the ability is activated and does not alter the active tier afterward.
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- [x] Health is safely clamped when the boost expires, is suppressed, or changes tier.
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- [x] The cooldown uses unpaused elapsed time and survives death, logout, and restart.
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- [x] The player can inspect the remaining cooldown and receives clear feedback when activation is unavailable.
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## Related
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