fix(arena): improve containment and boss idle
Release / release (push) Successful in 2m31s
CI / build (push) Successful in 1m8s

This commit is contained in:
dmg
2026-08-23 18:13:24 -04:00
parent 9ed0eed832
commit f0dbde17b8
16 changed files with 250 additions and 34 deletions
+7
View File
@@ -6,6 +6,13 @@ description: Chronological record of material decisions affecting the Spigot Tyr
# Spigot Tyrant Design Log
## 2026-08-23 — Arena containment and idle boss corrected
- Corrected shared-arena containment with a validated 12-block barrier wall extending below the arena floor and active-fight block placement and breaking protection.
- Kept red or blue role particles visible at multiple wall heights during fights so challengers can see the otherwise invisible barrier from inside.
- Arena bosses now remain AI-disabled at the center until an eligible challenger enters, move normally within the arena during combat, and return healed and idle only on reset or boundary escape.
- Verified wall geometry, safe restoration, boundary visibility policy, build protection, idle/combat boss transitions, configuration validation, compiler warnings, 119 automated tests, and packaging with `./gradlew clean check jar`.
## 2026-08-23 — Shared Tyrant and Vigilante arena succession completed
- Completed US-020 and reopened related succession, inactivity, administration, configuration, and Vigilante-arena stories so non-player Tyrant replacement is earned rather than random.