--- type: User Story title: "US-007: Capture and place mobs as a Tamer" description: Let the Tamer move supported mobs without losing or duplicating them. status: done --- # US-007: Capture and place mobs as a Tamer As the **Tamer**, I want to capture a mob and release it elsewhere so that I can relocate creatures safely. ## Acceptance criteria - [x] The Tamer can use a named fishing rod on a supported targeted mob to capture it with no cooldown. - [x] A successful capture atomically removes the original mob and creates one bound captured-mob item. - [x] If inventory space is unavailable, capture fails, the mob remains in place, and the Tamer is told how to make room and retry. - [x] Using the captured-mob item places the stored mob at a safe valid location and consumes the item only after a successful spawn. - [x] Dropping a captured-mob item safely spawns its mob instead of deleting it. - [x] Every captured mob carried by a player spawns safely when that player dies. - [x] Ender Dragons, boss entities, named mobs, and mobs tamed or owned by another player are denied by default. - [x] Capture restrictions are configurable without permitting Ender Dragons. - [x] Invalid placement, full inventory, death, logout, restart, plugin disable, containers, and concurrent interaction cannot lose or duplicate a mob. - [x] Stored mob data is validated defensively before spawning and cannot execute untrusted serialized behavior. ## Related - [Use class ability items](us-014-use-class-ability-items.md) - [Persistence model](../concepts/persistence-model.md)