--- type: User Story title: "US-003: Progress and purchase Tyrant unlocks" description: Let the Tyrant earn and spend choices by personally defeating the Vigilante. status: backlog --- # US-003: Progress and purchase Tyrant unlocks As the **Tyrant**, I want to earn one meaningful choice for defeating the Vigilante so that each reign develops differently. ## Acceptance criteria - [ ] The Tyrant gains one level and one unlock choice only when personally credited with killing the current Vigilante. - [ ] A Vigilante death caused by another player, the environment, or the Vigilante does not level the Tyrant. - [ ] Available purchases are Assassin, Fixer, Tamer, roster intelligence, permanent Resistance, and permanent Strength. - [ ] Each class or ability can be purchased at most once during a reign. - [ ] A menu or command clearly identifies purchased, available, and unavailable choices. - [ ] A purchase consumes exactly one unspent choice and cannot be duplicated by retries or concurrent input. - [ ] Progress cannot be earned or spent while the game is paused. - [ ] Levels, purchases, and unspent choices survive logout and restart but reset when the reign ends. ## Related - [Role and class model](../concepts/role-and-class-model.md) - [Assign unlocked classes](us-004-assign-unlocked-classes.md) - [Purchase and use Tyrant abilities](us-009-use-tyrant-abilities.md)