--- type: User Story title: "US-005: Use Assassin abilities" description: Give the Assassin timed stealth and a risky burst-mobility ability. status: backlog --- # US-005: Use Assassin abilities As the **Assassin**, I want stealth and burst mobility so that I can ambush opponents while accepting a combat penalty afterward. ## Acceptance criteria - [ ] The Assassin can activate ten minutes of invisibility once per rolling hour using the named Assassin ability item. - [ ] Invisibility displays no potion particles. - [ ] Activation while in the same world and within the configured Tyrant range grants twenty minutes instead. - [ ] Proximity is evaluated when the ability is activated and does not alter the active duration afterward. - [ ] The Assassin can double-jump once every 60 seconds without requiring an item. - [ ] A successful double-jump grants Speed for 15 seconds and Weakness III for 20 seconds. - [ ] Grounding and supported movement reset jump availability only after the 60-second cooldown has elapsed. - [ ] Ability cooldowns use unpaused elapsed time and survive death, logout, and restart. - [ ] The player can inspect remaining cooldowns and receives clear feedback when an activation is unavailable. ## Related - [Use class ability items](us-014-use-class-ability-items.md) - [Configure and persist game state](us-012-configure-and-persist-state.md)