--- type: User Story title: "US-006: Use Fixer abilities" description: Give the Fixer a periodic offensive and health enhancement strengthened near the Tyrant. status: backlog --- # US-006: Use Fixer abilities As the **Fixer**, I want a substantial temporary combat boost so that I can protect the Tyrant during important fights. ## Acceptance criteria - [ ] The Fixer can activate ten minutes of Strength and Health Boost once per rolling hour using the named Fixer ability item. - [ ] Normal activation provides two total rows of hearts when combined with the player's normal maximum health. - [ ] Activation in the same world and within the configured Tyrant range provides three total rows of hearts. - [ ] Proximity is evaluated when the ability is activated and does not alter the active tier afterward. - [ ] Health is safely clamped when the boost expires, is suppressed, or changes tier. - [ ] The cooldown uses unpaused elapsed time and survives death, logout, and restart. - [ ] The player can inspect the remaining cooldown and receives clear feedback when activation is unavailable. ## Related - [Use class ability items](us-014-use-class-ability-items.md) - [Configure and persist game state](us-012-configure-and-persist-state.md)