--- type: User Story title: "US-014: Use class ability items" description: Give class holders named bound items that activate abilities without enabling transfer or cooldown bypasses. status: done --- # US-014: Use class ability items As a **class holder**, I want a recognizable inventory item for my ability so that activation is fast and understandable during play. ## Acceptance criteria - [x] Each item-triggered class ability uses a uniquely named standard Minecraft item with hidden persistent ownership and ability metadata. - [x] Right-clicking or swinging the appropriate item activates the ability without also performing an unsafe vanilla action. - [x] Another player cannot activate, retain, craft with, place, store, frame, dispense, or otherwise transfer a bound ability item. - [x] A cooldown ability item disappears only after successful activation and is restored when the cooldown finishes. - [x] The Tamer's named fishing rod has no cooldown and remains available after successful capture or placement. - [x] A dropped class ability item vanishes immediately; a dropped captured-mob item instead attempts to spawn its mob safely. - [x] `/tyrant item` restores currently available missing class items but cannot bypass cooldowns or create duplicates. - [x] Missing ready items are restored on login and cooldown completion when inventory space is available. - [x] When delivery fails because the inventory is full, no item is dropped and the player is told both why and how to use `/tyrant item` after making room. - [x] Bound class items are removed when a player loses the class or the Tyrant's reign ends. - [x] Death, inventory movement, server restart, repeated commands, and concurrent events cannot duplicate a bound item or its captured mob. ## Related - [Assign unlocked classes](us-004-assign-unlocked-classes.md) - [Capture and place mobs as a Tamer](us-007-capture-and-place-mobs.md) - [Persistence model](../concepts/persistence-model.md)