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spigot-tyrant/design/user-stories/us-014-use-class-ability-items.md
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feat(items): secure bound ability inventory
2026-08-14 23:21:05 -04:00

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type, title, description, status
type title description status
User Story US-014: Use class ability items Give class holders named bound items that activate abilities without enabling transfer or cooldown bypasses. done

US-014: Use class ability items

As a class holder, I want a recognizable inventory item for my ability so that activation is fast and understandable during play.

Acceptance criteria

  • Each item-triggered class ability uses a uniquely named standard Minecraft item with hidden persistent ownership and ability metadata.
  • Right-clicking or swinging the appropriate item activates the ability without also performing an unsafe vanilla action.
  • Another player cannot activate, retain, craft with, place, store, frame, dispense, or otherwise transfer a bound ability item.
  • A cooldown ability item disappears only after successful activation and is restored when the cooldown finishes.
  • The Tamer's named fishing rod has no cooldown and remains available after successful capture or placement.
  • A dropped class ability item vanishes immediately; a dropped captured-mob item instead attempts to spawn its mob safely.
  • /tyrant item restores currently available missing class items but cannot bypass cooldowns or create duplicates.
  • Missing ready items are restored on login and cooldown completion when inventory space is available.
  • When delivery fails because the inventory is full, no item is dropped and the player is told both why and how to use /tyrant item after making room.
  • Bound class items are removed when a player loses the class or the Tyrant's reign ends.
  • Death, inventory movement, server restart, repeated commands, and concurrent events cannot duplicate a bound item or its captured mob.