8.0 KiB
8.0 KiB
type, title, description
| type | title | description |
|---|---|---|
| Log | Spigot Tyrant Design Log | Chronological record of material decisions affecting the Spigot Tyrant design. |
Spigot Tyrant Design Log
2026-08-14 — Participation completed
- Completed US-011 with
/tyrant status,optout,optin, and confirmedrelinquishflows plus comprehensive join messages for lifecycle, roles, classes, abilities, and cooldowns. - Opt-out clears ordinary classes and Follower membership, persists until the player explicitly opts back in, and enforces the configurable seven-day unpaused waiting period.
- Central role holders must safely relinquish first; Tyrant relinquishment performs full succession and Vigilante relinquishment performs a normal Vigilante reroll.
- Updated all assignment and candidate paths to exclude opted-out players and verified status, persistence, cleanup, cooldown, and relinquishment behavior with the Gradle suite.
2026-08-14 — Participation implementation started
- US-011 begins with test-first opt-out/opt-in state, seven-day re-entry gating, safe role relinquishment guidance, and complete join status messages.
2026-08-14 — Role maintenance completed
- Completed US-010 with configurable periodic role maintenance, exact 48-hour inactivity handling, and 24-hour recently-active candidate filtering.
- Added online confirmation for pending roles, 24-hour expiry and reroll, former-holder fallback rules, vacant-role retries, opt-out filtering, and Tyrant/Vigilante conflict prevention.
- Tyrant inactivity uses full reign succession cleanup; Vigilante inactivity clears only that role's Followers before replacement.
- Verified confirmation, expiry reroll, Follower cleanup, exact inactivity boundary, full Tyrant succession, and pause-safe scheduler integration with the Gradle suite.
2026-08-14 — Role maintenance implementation started
- US-010 begins with test-first inactivity replacement, pending confirmation and expiry, conflict-safe candidate retries, and pause awareness.
2026-08-14 — Tyrant succession completed
- Completed US-002 with player-killer transfer, recent-player environmental succession, former-holder avoidance, pending offline confirmation, and distinct replacement Vigilante selection.
- Tyrant death clears all classes, Followers, cooldowns, item readiness, purchases, levels, and choices before granting the successor one starting choice.
- Added death-event integration, server announcements, and a scoreboard-team-backed red Tyrant name and glowing outline that is restored on login and removed on pause or shutdown.
- Verified succession attribution, random exclusion, reign cleanup, role separation, death integration, and red presentation with the Gradle suite.
2026-08-14 — Tyrant succession implementation started
- US-002 begins with test-first killer and environmental succession, reign-wide cleanup, replacement Vigilante selection, and red Tyrant presentation.
2026-08-14 — Administrative lifecycle completed
- Completed US-001 with permission-gated
/tyrantadminstart, status, pause, resume, and confirmed reset operations. - Initial Vigilantes may be assigned explicitly or selected among eligible recently active players, with offline selections persisted as pending confirmations.
- Pause/resume preserves progression and assignments, shifts every cooldown, participation, inactivity, and pending-selection deadline, and invokes managed effect suppression/restoration.
- Added detailed operator status output and verified lifecycle, timer shifting, permissions, confirmation safety, candidate filtering, metadata, and effect hooks with the Gradle suite.
2026-08-14 — Administrative lifecycle implementation started
- US-001 begins with test-first game start, pause/resume deadline freezing, permission-gated administration, inspection, and confirmed reset behavior.
2026-08-14 — Tyrant class assignment completed
- Completed US-004 with
/tyrant assign <class> <player>, purchased-class authorization, UUID state, one holder per class, and one Tyrant-side class per player. - Preserved dual alignment so Vigilantes and Followers can hold a Tyrant-side class, while rejecting the Tyrant and opted-out targets.
- Added reassignment and reign cleanup for class cooldown/item state, online assignment/removal notices, and login control reminders.
- Verified assignment constraints, dual alignment, cleanup, commands, notifications, and reminders with the Gradle test suite.
2026-08-14 — Tyrant class assignment implementation started
- US-004 begins with test-first purchased-class authorization, one-holder constraints, dual alignment, reassignment cleanup, and reign-wide removal.
2026-08-14 — Tyrant progression completed
- Completed US-003 with exact Tyrant-on-Vigilante kill attribution, level and choice rewards, pause guards, one-time purchases, and reign reset behavior.
- Added
/tyrant choicesstatus output and/tyrant buy <unlock>with durable atomic state updates and clear failure feedback. - Verified progression, duplicate purchase, authorization, paused-state, reset, command presentation, metadata, and persistence behavior with the Gradle test suite.
2026-08-14 — Tyrant progression implementation started
- US-003 begins with test-first kill attribution, one-time unlock purchases, and player-visible choice status.
2026-08-14 — Configuration and persistence completed
- Completed US-012 with validated defaults for ranges, timers, effects, items, messages, and mob restrictions, including runtime Bukkit section parsing.
- Added immutable lifecycle and player state for roles, dual-alignment classes, progression, participation, cooldowns, bound items, and captured mobs.
- Added RFC 3339 UTC timestamp persistence, paused deadline shifting, atomic YAML replacement, invalid-record rejection, unknown-field preservation, periodic saves, and shutdown saves.
- Verified all state, settings, bundled configuration, corruption, forward-compatibility, and pause-time tests with
./gradlew clean check jar.
2026-08-14 — Configuration and persistence implementation started
- US-012 begins with test-first validated defaults, immutable UUID-keyed domain state, paused-time-aware clocks, and defensive atomic YAML persistence.
2026-08-14 — Build and release foundation completed
- Completed US-013 with a Java 17 Gradle build, Spigot 26.2 API, strict compiler linting, JUnit 5 and Mockito dependencies, plugin metadata, and a minimal plugin entrypoint.
- Added Gitea push and pull-request CI, conventional-commit validation, development artifacts, semantic versioning, and versioned Gitea release assets modeled on
../spigot-base/. - Verified
./gradlew clean check jar, a release-version1.2.3JAR and embedded plugin version, workflow delivery settings, and OKF conformance.
2026-08-14 — Build and release implementation started
- Approved implementation begins with US-013 and a test-driven Java 17, Gradle, Spigot, and Gitea Actions foundation modeled on
../spigot-base/.
2026-08-14 — Initial game design
- The game has one Tyrant and one Vigilante, with Followers aligned to the Vigilante and Assassin, Fixer, and Tamer classes assigned by the Tyrant.
- A player who kills the Tyrant becomes the next Tyrant; a Tyrant death without a player killer causes random succession among recently active eligible players.
- Every Tyrant death clears all class and Follower assignments and resets the former Tyrant's reign progression.
- Every Vigilante death rerolls the role among eligible players active in the preceding 24 hours. The previous Vigilante is reused only when no other eligible non-Tyrant player exists.
- A Tyrant levels and earns one unlock choice only by personally killing the Vigilante.
- Class abilities use named bound items where appropriate. Consumed cooldown items return when ready, and
/tyrant itemrecovers missing ready items. - The Tamer has no cooldown and uses a named fishing rod plus a separate captured-mob item.
- Game timers freeze while administratively paused.
- The project will follow the Java 17, Gradle, testing, Gitea CI, and semantic-release structure demonstrated by
../spigot-base/.