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dmg d10e804820 feat(crafting): allocate fresh named characters
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2026-09-17 23:12:33 -04:00
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@@ -45,13 +45,15 @@ Thirteen craft-persistence tests cover these backend boundaries, including worke
`CharacterSheets` renders one Paper sheet from a saved live record, with its current name and the exact offhand instruction. `fantasystick:sheet_version` (integer 1) and `character_id` (UUID string) identify the character, with no owner lock or duplicated progress snapshot. Identification is only a reference: it does not authorize entry or replace saved-state/session validation. Rendering from a dead record is refused.
`CharacterFactory` allocates a fresh UUID and randomized two-part character name when explicitly called. It reuses the progression initializer for zero stats, level 1/zero XP, configured unspent points and full base health, with empty abilities/loadout/cooldowns and no prior death. Name collisions are allowed; identity is independent. Construction and recipe previews do not invoke allocation. Unit tests check fresh defaults/configured arbitrary-precision points, request-time allocation, seeded name variation and same-name/different-ID characters. A native composition test prepares a planned batch through YAML and verifies individually named sheets/IDs after native serialization without consuming or delivering inventory items. The actual craft-event controller is still absent.
The `fantasystick:character_sheet` shapeless recipe definition contains one stick, paper, feather and ink sac. Character creation is **manual player crafting only** (inventory grid or crafting table). `ManualCraftingGuard` cancels this recipe's automated `CrafterCraftEvent` before native consumption/ejection, without touching other recipes or reversing cancellations; register the guard with the eventual completed-crafting adapter before exposing the recipe. Its preview has no character metadata and allocates no identity/name. It is deliberately **not registered** yet: actual completion, bulk crafting, cancellation/save handling and anvil rename persistence still need their event adapters. Presentation edits preserving metadata are tested, not a claim that complete anvil transactions work.
## Manual craft planning (not delivery)
`ManualCraftPlan` reads real crafting inventories without mutation. It calculates one result for cursor/number/offhand clicks, distinct empty destination slots for shift-click, and single/bulk intent for Q/Ctrl-Q. It bounds quantity by ingredients and storage capacity, preserves native reverse storage order, rejects cancelled/non-craft/wrong-recipe/malformed input, and snapshots full item data rather than retaining mutable native stack mirrors. Returned leftovers are detached copies; `matches` detects changed inputs, result, recipe, cursor or planned destinations without overwriting intervening items.
This is **not a transaction commit**. Nine native planner tests use actual 2×2/3×3 crafting containers, player storage, menu-carried stacks and recipe holders, with the absent player/network boundary stubbed. They do not execute packet dispatch or vanilla result consumption. A controller still needs one-use lifecycle tokens (a native menu may be reused after close/reopen), name/ID allocation, asynchronous persistence, reentrant matrix-update handling and delivery. Drop intent is not proof that a cancellable native drop succeeds. No recipe/listener registration, recovery policy or cross-save atomicity is added by this planner.
This is **not a transaction commit**. Ten native planner/composition tests use actual 2×2/3×3 crafting containers, player storage, menu-carried stacks and recipe holders, with the absent player/network boundary stubbed. They do not execute packet dispatch or vanilla result consumption. A controller still needs one-use lifecycle tokens (a native menu may be reused after close/reopen), wiring of name/ID allocation and asynchronous persistence, reentrant matrix-update handling and delivery. Drop intent is not proof that a cancellable native drop succeeds. No recipe/listener registration, recovery policy or cross-save atomicity is added by this planner.
## Native equipment adapter
@@ -0,0 +1,39 @@
package games.dmg.fantasystick.crafting;
import games.dmg.fantasystick.persistence.CharacterRecord;
import games.dmg.fantasystick.progression.CharacterProgress;
import games.dmg.fantasystick.progression.ProgressionRules;
import java.util.Collections;
import java.util.Map;
import java.util.Objects;
import java.util.Set;
import java.util.UUID;
import java.util.function.Supplier;
import java.util.random.RandomGenerator;
/** Allocation only; invoke for an accepted craft, never for recipe previews or activation. */
public final class CharacterFactory {
private static final String[] GIVEN_NAMES = {"Ari", "Bryn", "Elin", "Finn", "Iris", "Kael", "Mira", "Neris",
"Orin", "Rhea", "Soren", "Tala", "Vera", "Wren", "Yara", "Zev"};
private static final String[] FAMILY_NAMES = {"Ash", "Birch", "Brook", "Dawn", "Ember", "Fern", "Flint", "Glen",
"Hollow", "Lark", "Mist", "Reed", "Stone", "Thorn", "Vale", "Willow"};
private final Supplier<UUID> identities;
private final RandomGenerator names;
public CharacterFactory() { this(UUID::randomUUID, RandomGenerator.getDefault()); }
CharacterFactory(Supplier<UUID> identities, RandomGenerator names) {
this.identities = Objects.requireNonNull(identities);
this.names = Objects.requireNonNull(names);
}
public synchronized CharacterRecord create(ProgressionRules rules) {
Objects.requireNonNull(rules);
var initial = new CharacterProgress(identities.get(), rules).snapshot();
String name = GIVEN_NAMES[names.nextInt(GIVEN_NAMES.length)] + " "
+ FAMILY_NAMES[names.nextInt(FAMILY_NAMES.length)];
return new CharacterRecord(initial.characterId(), name, initial.revision(), initial.stats(),
initial.level(), initial.experience(), initial.unspentPoints(), initial.currentHealth(),
Set.of(), Collections.nCopies(7, ""), Map.of(), false, null, null);
}
}
@@ -224,6 +224,43 @@ class ManualCraftPlanNativeTest {
assertEquals(2, fixture.grid.getResult().getAmount());
}
@Test
void plannedBatchCanPersistAndRenderDistinctNamedSheetsWithoutApplyingInventoryChanges(
@org.junit.jupiter.api.io.TempDir java.nio.file.Path data) throws Exception {
var fixture = new Fixture(3, 4);
var plan = ManualCraftPlan.capture(fixture.event(ClickType.SHIFT_LEFT,
InventoryAction.MOVE_TO_OTHER_INVENTORY)).orElseThrow();
var factory = new games.dmg.fantasystick.crafting.CharacterFactory();
var records = java.util.stream.IntStream.range(0, plan.quantity())
.mapToObj(index -> factory.create(games.dmg.fantasystick.progression.ProgressionRules.defaults())).toList();
var repository = new games.dmg.fantasystick.persistence.YamlCharacterRepository(data);
try (var storage = new games.dmg.fantasystick.persistence.CharacterStorage(repository, java.time.Clock.systemUTC())) {
var batch = storage.prepareCraft(records).ready().join(); // Test thread, never the runtime tick thread.
assertTrue(plan.matches(fixture.view));
var saved = batch.claimForDelivery().orElseThrow();
var identities = new java.util.HashSet<java.util.UUID>();
var sheets = new CharacterSheets();
var ops = net.minecraft.resources.RegistryOps.create(net.minecraft.nbt.NbtOps.INSTANCE,
org.bukkit.craftbukkit.CraftRegistry.getMinecraftRegistry());
for (var record : saved) {
assertEquals(record, storage.find(record.id()).join().orElseThrow());
var sheet = sheets.create(record);
var encoded = net.minecraft.world.item.ItemStack.CODEC.encodeStart(ops,
CraftItemStack.asNMSCopy(sheet)).getOrThrow();
var decoded = CraftItemStack.asBukkitCopy(net.minecraft.world.item.ItemStack.CODEC.parse(ops, encoded).getOrThrow());
assertTrue(identities.add(sheets.identify(decoded).orElseThrow()));
assertEquals(net.kyori.adventure.text.Component.text(record.name()), decoded.getItemMeta().displayName());
assertEquals(1, decoded.getAmount());
assertEquals(record, repository.load(record.id()).orElseThrow());
}
assertEquals(plan.quantity(), identities.size());
assertEquals(4, fixture.grid.getMatrix()[0].getAmount(), "This composition test does not commit a native craft");
assertNull(fixture.inventory.getItem(8));
assertTrue(sheets.identify(fixture.grid.getResult()).isEmpty());
assertTrue(batch.claimForDelivery().isEmpty());
}
}
private static final class Fixture {
final Menu menu = new Menu();
final TransientCraftingContainer matrix;
@@ -0,0 +1,64 @@
package games.dmg.fantasystick.crafting;
import static org.junit.jupiter.api.Assertions.*;
import games.dmg.fantasystick.progression.ProgressionRules;
import java.math.BigDecimal;
import java.math.BigInteger;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.atomic.AtomicInteger;
import org.junit.jupiter.api.Test;
class CharacterFactoryTest {
@Test
void randomNamesVaryButNamesMayCollideWithoutSharingIdentity() {
var first = new CharacterFactory(UUID::randomUUID, new Random(7));
var replay = new CharacterFactory(UUID::randomUUID, new Random(7));
var names = new java.util.HashSet<String>();
var ids = new java.util.HashSet<UUID>();
for (int index = 0; index < 64; index++) {
var character = first.create(ProgressionRules.defaults());
assertEquals(character.name(), replay.create(ProgressionRules.defaults()).name());
assertTrue(ids.add(character.id()));
assertEquals(BigInteger.valueOf(40), character.unspentPoints());
names.add(character.name());
}
assertTrue(names.size() > 1, "Names must use the supplied randomness, not a constant placeholder");
var collisions = new CharacterFactory(UUID::randomUUID, () -> 0L);
var sameNameA = collisions.create(ProgressionRules.defaults());
var sameNameB = collisions.create(ProgressionRules.defaults());
assertEquals(sameNameA.name(), sameNameB.name(), "Name collisions do not require a retry or owner lock");
assertNotEquals(sameNameA.id(), sameNameB.id());
}
@Test
void allocatesOnlyWhenRequestedAndUsesTheApprovedFreshStateAndConfiguredPoints() {
var allocations = new AtomicInteger();
var id = UUID.randomUUID();
var factory = new CharacterFactory(() -> { allocations.incrementAndGet(); return id; }, new Random(17));
assertEquals(0, allocations.get(), "Constructing a factory must not create a character");
var rules = new ProgressionRules(BigInteger.TEN.pow(40), BigInteger.valueOf(100), 30);
var record = factory.create(rules);
assertNotNull(record, "An accepted allocation must produce a fresh named character");
assertEquals(1, allocations.get());
assertEquals(id, record.id());
assertFalse(record.name().isBlank());
assertEquals(BigInteger.ZERO, record.revision());
assertEquals(6, record.stats().size());
assertTrue(record.stats().values().stream().allMatch(BigInteger.ZERO::equals));
assertEquals(1, record.level());
assertEquals(BigInteger.ZERO, record.experience());
assertEquals(rules.startingPoints(), record.unspentPoints());
assertEquals(BigDecimal.TEN, record.health());
assertEquals(Set.of(), record.learned());
assertEquals(List.of("", "", "", "", "", "", ""), record.loadout());
assertEquals(Map.of(), record.cooldowns());
assertFalse(record.dead());
assertNull(record.deathId());
assertNull(record.diedAt());
}
}