Preserve final moderation, selected recipients, viewer-aware formatting, native content filters and client chat settings. Retain profile/chat sessions through tab-list status updates. Verify real native pipeline, packet codecs, RSA signed message chains and acknowledgement bookkeeping without changing authentication settings. No deployment is included.
Purpur Stealth
Progression-gated identity concealment for Purpur 26.2 build 2618, built and tested with Java 25. ProtocolLib 5.4.0 is required.
Build
./gradlew clean check jar
Artifacts are written to build/libs/purpur-stealth-<version>.jar. Gitea CI verifies pushes/pull requests; approved main-branch conventional commits drive versioned releases. The distribution tests inspect the built JAR, embedded version/runtime identity, Java 25 bytecode, and workflow naming.
Combat breaks stealth
Dealing uncancelled positive damage to another player ends the attacker's concealed session and tells them: Your stealth was broken because you hurt another player. Melee, player-attributed projectiles and potions qualify; misses, cancelled/zero hits, self-damage, attacking mobs and merely taking damage do not. Identity and prior sleep-count participation are restored, including withdrawing Eye projections. Progress, unlocks and unrelated invisibility remain intact; re-entry uses the existing qualifying logout/login process.
Delayed poison/wither use explicitly observed application sources and read-only native effect-layer snapshots, including hidden-layer restoration and rejected/cosmetic replacements. No nearby-player or wall-clock guess is made. Provenance is runtime-only and discarded on victim disconnect; unknown effects loaded after reconnect/restart are not assigned an invented attacker. Public chat uses the anonymous system-message route below.
Anonymous public chat
Concealed players' public chat is delivered as unsigned system messages, normally [Stealth] Anonymous: hello. The final Paper chat pipeline retains selected recipients, cancellation and moderated content, preserves original per-viewer formatting, and enforces native content filtering and client chat visibility. Plain output removes identifying interactive metadata and anonymizes the sender's name/UUID. Private commands/messages are not rerouted. Ordinary senders keep native signed chat.
Tab hiding uses UPDATE_LISTED=false, not profile deletion; server initialization updates cannot relist concealed players for other observers. Existing profile and chat-session data remain available when normal signed chat resumes. No secure-profile/authentication settings are changed. Native signature, packet and acknowledgement regressions cover the route; live-client validation remains a separate follow-up. System messages do not provide signed-player authenticity or equivalent reporting support.
Eye of True Seeing
Earn a separate, personal unlock through eight cumulative online hours of Night Vision from directly drunk potions. Splash/lingering potions, commands, plugins and other sources do not count. Rejected and cosmetic-only replacements do not change attribution. Unattributed restored effects cannot inherit the drink timer; a new effective drink can start a new interval. Offline time is excluded.
After the unlock is saved, craft an Eye of True Seeing with eight Netherite Blocks around an Eye of Ender. Right-click an authenticated Eye in either hand to move it into an empty helmet slot. Existing helmets are not replaced. Traded Eyes still require the holder's own saved unlock; renamed ordinary Eyes do not qualify. Automated crafters cannot bypass progression. Vanilla handles crafting ingredient consumption.
While worn by an eligible player, the Eye reveals active Stealth targets' real overhead names within 16 blocks in three dimensions and line of sight. It also reveals their bodies if they have gameplay invisibility, only to that observer. Ordinary invisible players without a concealed Stealth session are not revealed. Platform hiding, spectator mode, vanished metadata and effective team name-visibility restrictions take precedence. Eligibility is checked even for an Eye manually placed in the helmet slot.
Revelation uses private client-only teams and recipient-specific metadata; it does not change server teams, remove potion effects or end Stealth sessions. Tab-list, chat, suggestions and server-list concealment remain unchanged, including for the wearer. Unequipping, leaving range/sight, lifecycle changes and disable withdraw the projection and restore current raw state. Failed deliveries revoke authorization and queue cleanup before recreation. Live-client appearance/timing and compatibility remain separate validation follow-ups.
Eye records are independently UUID-keyed in plugins/SpigotStealth/state.yml (schema 2). Legacy Stealth records and extension fields are preserved. Crafting/use wait for successful save acknowledgement. Shutdown queues a final snapshot without blocking the tick thread, and initialization callbacks cannot revive a disabled or superseded lifecycle. Unacknowledged progress at abrupt process/power loss is not guaranteed.
check includes nativeStealthTest, which downloads SHA-256-pinned Purpur 2618, patches it without starting a listening server, and exercises real potion events, items, recipes, event dispatch and plugin lifecycle with external platform doubles. Live-client appearance and gameplay checks remain separate follow-ups.
Migration compatibility
The repository and checkout are now purpur-stealth (previously remote spigot-stealth, local spigot-invisibilty). Runtime identity remains SpigotStealth, including plugins/SpigotStealth/, the existing Java entrypoint/packages, command names, spigotstealth permission/namespace identifiers, and persisted progression/session data. Java 17 is no longer supported for new builds or artifacts.
Replace the old plugin JAR when installing the new distribution; never load both JARs together. Old tags and spigot-stealth-* release assets are preserved. Repository rename redirects have been checked against the previously deployed v1.5.0 download. Publishing a release does not authorize deployment.
The v2.0.0 migration itself left the Eye, combat reveal and concealed-chat stories pending. Subsequent Eye acquisition, local revelation, combat-session breaking and anonymous system-chat routing are described above. Runtime plugin metadata is unchanged.
See the canonical project, stories, and development cycle.