feat(base): implement progression system

This commit is contained in:
dmg
2026-08-09 15:01:44 -04:00
commit c87d923cad
76 changed files with 5092 additions and 0 deletions
@@ -0,0 +1,29 @@
---
type: User Story
title: "US-007: Reduce the base teleport cooldown"
description: Let players reduce and eventually eliminate their base teleport cooldown by breaking blocks inside their base.
status: in-progress
---
# US-007: Reduce the base teleport cooldown
As a **player with Base III**, I want work performed inside my base to shorten the `/base` cooldown so that I can return more frequently.
## Acceptance criteria
- [ ] Cooldown-reduction progress requires Base III.
- [ ] Any block broken in Survival mode inside the base's current horizontal and vertical bounds contributes unless excluded by configuration.
- [ ] Player-placed blocks may be broken repeatedly for progress.
- [ ] The default cooldown is three hours before any cooldown-reduction milestone.
- [ ] A configurable 1,000 cumulative blocks reduces the cooldown from three to two hours by default.
- [ ] A configurable 2,000 cumulative blocks reduces the cooldown from two hours to one hour by default.
- [ ] A configurable 3,000 cumulative blocks reduces the cooldown from one hour to 30 minutes by default.
- [ ] A configurable 5,000 cumulative blocks removes the cooldown by default.
- [ ] Each tier is sequential and relocating the base preserves earned tiers and progress.
- [ ] An instant cooldown still enforces the applicable teleport warm-up and destination safety checks.
## Related
- [US-005: Unlock Base III teleportation](us-005-unlock-base-teleportation.md)
- [US-006: Reduce the base teleport warm-up](us-006-reduce-teleport-warmup.md)
- [US-008: Unlock Base IV visitor access](us-008-unlock-visitor-access.md)