1.9 KiB
1.9 KiB
type, title, description, status
| type | title | description | status |
|---|---|---|---|
| User Story | US-019: Change a Pocket Base biome | Let Pocket Base owners purchase biome changes that alter natural mob selection without changing their builds. | done |
US-019: Change a Pocket Base biome
As a Pocket Base owner, I want to change my Pocket Base biome so that I can control its biome-specific atmosphere and natural mob selection without rebuilding it.
Acceptance criteria
- A Pocket Base owner can use
/basesettings pocket type <void|nether|overworld> <subtype>to select a compatible biome. - Void supports
the_void; Nether supports its vanilla biome subtypes; and Overworld supports its vanilla biome subtypes. - New and previously unconfigured Pocket Bases default to the void type and
the_voidsubtype. - Each change atomically charges a configurable currency and amount that default to 16 netherite blocks.
- Selecting the active subtype or providing an invalid type/subtype combination is rejected without charging.
- Changing subtypes within the same type incurs the configured cost.
- The selected biome is applied across every unlocked Pocket Base column without changing blocks, entities, inventories, portals, level, or the mob-spawning preference.
- Newly unlocked terrain receives the selected biome.
- When natural mob spawning is enabled, Minecraft can use the selected biome for applicable natural mob selection.
- The selected type and subtype persist through restarts and appear in
/basesettings status. - The command, types, and compatible subtypes are offered through contextual autocomplete.
- Failed biome application or persistence restores the prior biome and does not consume payment.