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spigot-base/design/user-stories/us-019-change-a-pocket-base-biome.md
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feat(pocket-base): add purchasable biome changes
2026-08-24 10:32:32 -04:00

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type, title, description, status
type title description status
User Story US-019: Change a Pocket Base biome Let Pocket Base owners purchase biome changes that alter natural mob selection without changing their builds. done

US-019: Change a Pocket Base biome

As a Pocket Base owner, I want to change my Pocket Base biome so that I can control its biome-specific atmosphere and natural mob selection without rebuilding it.

Acceptance criteria

  • A Pocket Base owner can use /basesettings pocket type <void|nether|overworld> <subtype> to select a compatible biome.
  • Void supports the_void; Nether supports its vanilla biome subtypes; and Overworld supports its vanilla biome subtypes.
  • New and previously unconfigured Pocket Bases default to the void type and the_void subtype.
  • Each change atomically charges a configurable currency and amount that default to 16 netherite blocks.
  • Selecting the active subtype or providing an invalid type/subtype combination is rejected without charging.
  • Changing subtypes within the same type incurs the configured cost.
  • The selected biome is applied across every unlocked Pocket Base column without changing blocks, entities, inventories, portals, level, or the mob-spawning preference.
  • Newly unlocked terrain receives the selected biome.
  • When natural mob spawning is enabled, Minecraft can use the selected biome for applicable natural mob selection.
  • The selected type and subtype persist through restarts and appear in /basesettings status.
  • The command, types, and compatible subtypes are offered through contextual autocomplete.
  • Failed biome application or persistence restores the prior biome and does not consume payment.