docs(design): define harvest progression stories

This commit is contained in:
dmg
2026-08-14 18:13:47 -04:00
commit b8583901f5
11 changed files with 299 additions and 0 deletions
+19
View File
@@ -0,0 +1,19 @@
---
type: Log
title: Spigot Harvest Design Log
description: Chronological record of material decisions affecting the Spigot Harvest design.
---
# Spigot Harvest Design Log
## 2026-08-14 — Initial harvesting progression design
- Initial crop support includes wheat, carrots, potatoes, and beetroot, with an independent Level 0X progression path for each crop.
- Normal crop breaking triggers auto-harvest, while sneaking bypasses auto-harvest without preventing the manually broken mature crop from contributing progress.
- Connected crops may be adjacent in any of the eight horizontal directions and differ by no more than one Y level for each connection.
- The total operation cap includes the triggering crop and doubles from 4 at Level I through 2,048 at Level X.
- Level requirements are incremental rather than cumulative and are based on the preceding level's harvest cap: a multiplier of 100 through Level V, 200 for Levels VIVIII, 300 for Level IX, and 400 for Level X.
- Automated harvests contribute progression, execute at one crop per server tick by default, and permit only one active auto-harvest operation per player.
- Qualifying progress displays a player-toggleable boss bar that is enabled by default, persists its preference, and remains visible for five seconds after its latest update by default.
- Harvested crops are automatically replanted, remaining drops go to the player's inventory, and inventory overflow drops near the player.
- The project and delivery pipeline will follow the neighboring Spigot Base project where applicable.