docs(design): define harvest progression stories
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type: Log
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title: Spigot Harvest Design Log
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description: Chronological record of material decisions affecting the Spigot Harvest design.
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---
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# Spigot Harvest Design Log
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## 2026-08-14 — Initial harvesting progression design
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- Initial crop support includes wheat, carrots, potatoes, and beetroot, with an independent Level 0–X progression path for each crop.
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- Normal crop breaking triggers auto-harvest, while sneaking bypasses auto-harvest without preventing the manually broken mature crop from contributing progress.
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- Connected crops may be adjacent in any of the eight horizontal directions and differ by no more than one Y level for each connection.
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- The total operation cap includes the triggering crop and doubles from 4 at Level I through 2,048 at Level X.
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- Level requirements are incremental rather than cumulative and are based on the preceding level's harvest cap: a multiplier of 100 through Level V, 200 for Levels VI–VIII, 300 for Level IX, and 400 for Level X.
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- Automated harvests contribute progression, execute at one crop per server tick by default, and permit only one active auto-harvest operation per player.
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- Qualifying progress displays a player-toggleable boss bar that is enabled by default, persists its preference, and remains visible for five seconds after its latest update by default.
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- Harvested crops are automatically replanted, remaining drops go to the player's inventory, and inventory overflow drops near the player.
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- The project and delivery pipeline will follow the neighboring Spigot Base project where applicable.
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