2.0 KiB
2.0 KiB
type, title, description, status
| type | title | description | status |
|---|---|---|---|
| User Story | US-004: Replant crops and distribute drops | Automatically replant harvested crops and deliver their remaining drops safely to the player. | done |
US-004: Replant crops and distribute drops
As a player, I want harvested crops replanted and their useful drops delivered to me so that auto-harvest saves repetitive work without duplicating or losing items.
Acceptance criteria
- The manually broken crop that starts auto-harvest is harvested and replanted exactly once as the first crop in the operation.
- Automated regression tests cover the triggering-crop planning, cap accounting, and replant path.
- Every crop successfully harvested by an auto-harvest operation is immediately replanted as the same crop at its minimum growth stage.
- Replanting consumes one appropriate planting item from that crop's generated drops before remaining drops are delivered.
- Wheat consumes one wheat seed, carrots consume one carrot, potatoes consume one potato, and beetroot consumes one beetroot seed when replanted.
- A crop is not auto-harvested when its generated drops cannot supply the item required to replant it.
- Drop quantities follow normal server crop-drop behavior and applicable tool enchantments where supported by the Spigot API.
- Replanting does not consume an additional item from the player's existing inventory.
- Remaining planting items, produce, and other generated drops are inserted into the initiating player's inventory.
- Items that do not fit in the inventory are dropped safely near the initiating player rather than at every harvested crop.
- No crop harvest duplicates or silently discards generated items.
- If the initiating player becomes unavailable, the operation ends without harvesting further crops.