36 lines
2.5 KiB
Markdown
36 lines
2.5 KiB
Markdown
---
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type: User Story
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title: "US-003: Harvest connected mature crops"
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description: Animate bounded harvesting across connected mature crops when a player performs a normal crop break.
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status: backlog
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---
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# US-003: Harvest connected mature crops
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As a **player**, I want one normal crop break to harvest a connected area at a visible pace so that unlocked farming feels powerful and satisfying without harming server performance.
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## Acceptance criteria
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- [ ] Normally breaking a fully grown supported crop starts auto-harvest when the player has at least Level I for that crop.
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- [ ] Breaking while sneaking performs normal single-crop harvesting and never starts auto-harvest.
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- [ ] The manually broken triggering crop is included in the operation's maximum crop count.
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- [ ] Auto-harvest traverses only fully grown crops of the same type as the triggering crop.
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- [ ] A crop is connected when its horizontal position touches the current crop in any of the eight directions and its Y coordinate differs from the current crop by no more than one block.
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- [ ] Connectivity is evaluated per link, allowing a connected operation to follow gradual rises and drops.
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- [ ] Traversal is deterministic and never processes the same block more than once in an operation.
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- [ ] The operation stops when it reaches the player's crop-level cap or no eligible connected crop remains.
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- [ ] Auto-harvest processes a configurable number of crops per server tick, defaulting to one.
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- [ ] A player can have no more than one active auto-harvest operation at a time.
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- [ ] A normal crop broken while that player already has an active operation is harvested normally and may contribute progress, but it does not start or join another operation.
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- [ ] Auto-harvest does not force-load chunks or continue into unloaded chunks.
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- [ ] A crop that is no longer mature or matching when its turn arrives is skipped safely.
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- [ ] Crop breaks denied by the server or another protection plugin are left unchanged, yield no drops, and contribute no progress.
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- [ ] An operation ends safely when exhausted, cancelled, the player disconnects, or the plugin disables.
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- [ ] Separate players may run independent auto-harvest operations concurrently.
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## Related
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- [US-002: Unlock crop auto-harvest levels](us-002-unlock-crop-auto-harvest-levels.md)
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- [US-004: Replant crops and distribute drops](us-004-replant-crops-and-distribute-drops.md)
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- [US-007: Configure and persist harvesting behavior](us-007-configure-and-persist-harvesting-behavior.md)
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