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Log Trigger Spawn Design Log Chronological record of significant Trigger Spawn design decisions.

Trigger Spawn Design Log

2026-08-08 — Initial user stories

  • Target Spigot 26.2 and Java 17 with a Gradle and Gitea Actions pipeline modeled on spigot-event-producer.
  • Unlock /spawn after the first observed Warden, Ender Dragon, or Wither kill.
  • Use real elapsed time for cooldowns, with defaults of eight, four, and one hour as unique boss kills accumulate.
  • Support administrator-defined cooldown grants, complete access resets, and bans.
  • Maintain a separate circular spawn area in each world, with a default radius of 20 blocks and safe randomized destinations.
  • Require a stationary three-second warm-up that is cancelled by walking to another block, jumping, falling, teleportation, or world changes.

2026-08-08 — Progression reminders and rewards

  • Remind players with incomplete progression that remaining unique boss kills permanently reduce the /spawn cooldown.
  • Clear the active cooldown immediately after each newly credited unique boss kill.
  • When cooldown prevents /spawn, explicitly report that it is unavailable and show the remaining wait in a friendly format.

2026-08-08 — Build and release foundation

  • Added the Java 17 Gradle project targeting Spigot API 26.2, with JUnit 5 verification and versioned resource processing.
  • Added Gitea CI and semantic-release workflows modeled on spigot-event-producer.
  • Documented local builds, public releases, and the required RELEASE_TOKEN repository secret.