29 lines
1.6 KiB
Markdown
29 lines
1.6 KiB
Markdown
---
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type: Log
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title: Trigger Spawn Design Log
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description: Chronological record of significant Trigger Spawn design decisions.
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---
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# Trigger Spawn Design Log
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## 2026-08-08 — Initial user stories
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- Target Spigot 26.2 and Java 17 with a Gradle and Gitea Actions pipeline modeled on `spigot-event-producer`.
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- Unlock `/spawn` after the first observed Warden, Ender Dragon, or Wither kill.
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- Use real elapsed time for cooldowns, with defaults of eight, four, and one hour as unique boss kills accumulate.
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- Support administrator-defined cooldown grants, complete access resets, and bans.
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- Maintain a separate circular spawn area in each world, with a default radius of 20 blocks and safe randomized destinations.
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- Require a stationary three-second warm-up that is cancelled by walking to another block, jumping, falling, teleportation, or world changes.
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## 2026-08-08 — Progression reminders and rewards
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- Remind players with incomplete progression that remaining unique boss kills permanently reduce the `/spawn` cooldown.
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- Clear the active cooldown immediately after each newly credited unique boss kill.
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- When cooldown prevents `/spawn`, explicitly report that it is unavailable and show the remaining wait in a friendly format.
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## 2026-08-08 — Build and release foundation
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- Added the Java 17 Gradle project targeting Spigot API 26.2, with JUnit 5 verification and versioned resource processing.
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- Added Gitea CI and semantic-release workflows modeled on `spigot-event-producer`.
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- Documented local builds, public releases, and the required `RELEASE_TOKEN` repository secret.
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