feat(assassin): add stealth and double jump
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This commit is contained in:
dmg
2026-08-14 23:08:18 -04:00
parent 0371337a3e
commit 1642d46f1b
21 changed files with 939 additions and 18 deletions
@@ -2,7 +2,7 @@
type: User Story
title: "US-005: Use Assassin abilities"
description: Give the Assassin timed stealth and a risky burst-mobility ability.
status: backlog
status: done
---
# US-005: Use Assassin abilities
@@ -11,15 +11,15 @@ As the **Assassin**, I want stealth and burst mobility so that I can ambush oppo
## Acceptance criteria
- [ ] The Assassin can activate ten minutes of invisibility once per rolling hour using the named Assassin ability item.
- [ ] Invisibility displays no potion particles.
- [ ] Activation while in the same world and within the configured Tyrant range grants twenty minutes instead.
- [ ] Proximity is evaluated when the ability is activated and does not alter the active duration afterward.
- [ ] The Assassin can double-jump once every 60 seconds without requiring an item.
- [ ] A successful double-jump grants Speed for 15 seconds and Weakness III for 20 seconds.
- [ ] Grounding and supported movement reset jump availability only after the 60-second cooldown has elapsed.
- [ ] Ability cooldowns use unpaused elapsed time and survive death, logout, and restart.
- [ ] The player can inspect remaining cooldowns and receives clear feedback when an activation is unavailable.
- [x] The Assassin can activate ten minutes of invisibility once per rolling hour using the named Assassin ability item.
- [x] Invisibility displays no potion particles.
- [x] Activation while in the same world and within the configured Tyrant range grants twenty minutes instead.
- [x] Proximity is evaluated when the ability is activated and does not alter the active duration afterward.
- [x] The Assassin can double-jump once every 60 seconds without requiring an item.
- [x] A successful double-jump grants Speed for 15 seconds and Weakness III for 20 seconds.
- [x] Grounding and supported movement reset jump availability only after the 60-second cooldown has elapsed.
- [x] Ability cooldowns use unpaused elapsed time and survive death, logout, and restart.
- [x] The player can inspect remaining cooldowns and receives clear feedback when an activation is unavailable.
## Related
@@ -2,7 +2,7 @@
type: User Story
title: "US-014: Use class ability items"
description: Give class holders named bound items that activate abilities without enabling transfer or cooldown bypasses.
status: backlog
status: in-progress
---
# US-014: Use class ability items