feat(roles): maintain inactive and pending roles
This commit is contained in:
@@ -6,6 +6,17 @@ description: Chronological record of material decisions affecting the Spigot Tyr
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# Spigot Tyrant Design Log
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## 2026-08-14 — Role maintenance completed
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- Completed US-010 with configurable periodic role maintenance, exact 48-hour inactivity handling, and 24-hour recently-active candidate filtering.
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- Added online confirmation for pending roles, 24-hour expiry and reroll, former-holder fallback rules, vacant-role retries, opt-out filtering, and Tyrant/Vigilante conflict prevention.
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- Tyrant inactivity uses full reign succession cleanup; Vigilante inactivity clears only that role's Followers before replacement.
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- Verified confirmation, expiry reroll, Follower cleanup, exact inactivity boundary, full Tyrant succession, and pause-safe scheduler integration with the Gradle suite.
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## 2026-08-14 — Role maintenance implementation started
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- US-010 begins with test-first inactivity replacement, pending confirmation and expiry, conflict-safe candidate retries, and pause awareness.
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## 2026-08-14 — Tyrant succession completed
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- Completed US-002 with player-killer transfer, recent-player environmental succession, former-holder avoidance, pending offline confirmation, and distinct replacement Vigilante selection.
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@@ -2,7 +2,7 @@
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type: User Story
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title: "US-010: Handle inactivity and pending selections"
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description: Replace absent or unconfirmed role holders using recently active eligible players.
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status: backlog
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status: done
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---
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# US-010: Handle inactivity and pending selections
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@@ -11,16 +11,16 @@ As a **participant**, I want inactive central roles to be replaced fairly so tha
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## Acceptance criteria
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- [ ] A Tyrant or Vigilante who has not logged in for 48 unpaused hours loses the position.
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- [ ] Random candidates are drawn from eligible opted-in players who logged in during the preceding 24 hours.
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- [ ] The Tyrant is always excluded from Vigilante selection.
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- [ ] A previous role holder is excluded when another eligible candidate exists and may be reused only as a fallback.
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- [ ] Tyrant inactivity ends the reign, clears all assignments, and invokes normal random Tyrant succession followed by Vigilante selection.
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- [ ] Vigilante inactivity clears Followers and rerolls only the Vigilante position.
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- [ ] An offline randomly selected candidate must log in within 24 unpaused hours to confirm the assignment.
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- [ ] An unconfirmed selection expires and rerolls automatically under the same eligibility rules.
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- [ ] Selection remains vacant and retries periodically when no valid candidate exists.
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- [ ] Candidate selection cannot assign conflicting roles or choose an opted-out player, including during concurrent joins and deaths.
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- [x] A Tyrant or Vigilante who has not logged in for 48 unpaused hours loses the position.
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- [x] Random candidates are drawn from eligible opted-in players who logged in during the preceding 24 hours.
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- [x] The Tyrant is always excluded from Vigilante selection.
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- [x] A previous role holder is excluded when another eligible candidate exists and may be reused only as a fallback.
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- [x] Tyrant inactivity ends the reign, clears all assignments, and invokes normal random Tyrant succession followed by Vigilante selection.
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- [x] Vigilante inactivity clears Followers and rerolls only the Vigilante position.
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- [x] An offline randomly selected candidate must log in within 24 unpaused hours to confirm the assignment.
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- [x] An unconfirmed selection expires and rerolls automatically under the same eligibility rules.
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- [x] Selection remains vacant and retries periodically when no valid candidate exists.
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- [x] Candidate selection cannot assign conflicting roles or choose an opted-out player, including during concurrent joins and deaths.
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## Related
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@@ -0,0 +1,235 @@
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package games.dmg.spigottyrant;
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import java.time.Duration;
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import java.time.Instant;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import java.util.random.RandomGenerator;
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public final class RoleMaintenanceService {
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private final RoleCandidateSelector candidates;
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private final TyrantSuccessionService succession;
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private final Duration inactivity;
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private final Duration activityWindow;
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private final Duration pendingTimeout;
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private final RandomGenerator random;
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public RoleMaintenanceService(
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RoleCandidateSelector candidates,
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TyrantSuccessionService succession,
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Duration inactivity,
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Duration activityWindow,
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Duration pendingTimeout,
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RandomGenerator random
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) {
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this.candidates = candidates;
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this.succession = succession;
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this.inactivity = inactivity;
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this.activityWindow = activityWindow;
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this.pendingTimeout = pendingTimeout;
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this.random = random;
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}
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public LifecycleState maintain(
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PersistentState state,
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Set<UUID> onlinePlayerIds,
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Instant now
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) {
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if (state.game().lifecycle() != GameLifecycle.RUNNING) {
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return new LifecycleState(state.game(), state.players());
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}
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LifecycleState current = confirmPending(state, onlinePlayerIds, now);
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if (isInactive(current.game().tyrantId(), current.players(), now)) {
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return succession.succeed(
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current.asPersistentState(), Optional.empty(), onlinePlayerIds, now
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);
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}
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if (isInactive(current.game().vigilanteId(), current.players(), now)) {
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current = rerollVigilante(
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current.asPersistentState(), current.game().vigilanteId(), onlinePlayerIds, now
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);
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}
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current = rerollExpiredTyrant(current, onlinePlayerIds, now);
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current = rerollExpiredVigilante(current, onlinePlayerIds, now);
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if (current.game().tyrantId().isEmpty() && current.game().pendingTyrant().isEmpty()) {
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current = selectTyrant(current, Optional.empty(), onlinePlayerIds, now);
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}
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if (current.game().tyrantId().isPresent()
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&& current.game().vigilanteId().isEmpty()
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&& current.game().pendingVigilante().isEmpty()) {
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current = rerollVigilante(
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current.asPersistentState(), Optional.empty(), onlinePlayerIds, now
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);
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}
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return current;
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}
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public LifecycleState rerollVigilante(
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PersistentState state,
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Optional<UUID> previousVigilante,
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Set<UUID> onlinePlayerIds,
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Instant now
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) {
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Map<UUID, PlayerState> players = clearFollowers(state.players(), previousVigilante);
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Set<UUID> excluded = state.game().tyrantId().map(Set::of).orElseGet(Set::of);
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Optional<UUID> selected = candidates.select(
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players, excluded, previousVigilante, now, activityWindow, random
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);
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Optional<UUID> active = selected.filter(onlinePlayerIds::contains);
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Optional<PendingSelection> pending = selected
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.filter(playerId -> active.isEmpty())
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.map(playerId -> new PendingSelection(playerId, now.plus(pendingTimeout)));
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GameState game = copyRoles(
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state.game(), state.game().tyrantId(), active,
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state.game().pendingTyrant(), pending
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);
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return new LifecycleState(game, players);
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}
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private LifecycleState confirmPending(
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PersistentState state,
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Set<UUID> onlinePlayerIds,
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Instant now
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) {
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GameState game = state.game();
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Optional<UUID> tyrant = game.tyrantId();
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Optional<UUID> vigilante = game.vigilanteId();
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Optional<PendingSelection> pendingTyrant = game.pendingTyrant();
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Optional<PendingSelection> pendingVigilante = game.pendingVigilante();
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if (pendingTyrant.isPresent()) {
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PendingSelection pending = pendingTyrant.orElseThrow();
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if (!now.isAfter(pending.expiresAt())
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&& onlinePlayerIds.contains(pending.candidateId())
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&& eligibleAtConfirmation(state.players().get(pending.candidateId()), now)
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&& vigilante.filter(pending.candidateId()::equals).isEmpty()) {
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tyrant = Optional.of(pending.candidateId());
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pendingTyrant = Optional.empty();
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}
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}
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if (pendingVigilante.isPresent()) {
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PendingSelection pending = pendingVigilante.orElseThrow();
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if (!now.isAfter(pending.expiresAt())
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&& onlinePlayerIds.contains(pending.candidateId())
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&& eligibleAtConfirmation(state.players().get(pending.candidateId()), now)
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&& tyrant.filter(pending.candidateId()::equals).isEmpty()) {
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vigilante = Optional.of(pending.candidateId());
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pendingVigilante = Optional.empty();
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}
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}
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return new LifecycleState(
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copyRoles(game, tyrant, vigilante, pendingTyrant, pendingVigilante),
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state.players()
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);
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}
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private LifecycleState rerollExpiredTyrant(
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LifecycleState state,
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Set<UUID> onlinePlayerIds,
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Instant now
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) {
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Optional<PendingSelection> pending = state.game().pendingTyrant();
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if (pending.isEmpty() || !now.isAfter(pending.orElseThrow().expiresAt())) {
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return state;
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}
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return selectTyrant(
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state,
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Optional.of(pending.orElseThrow().candidateId()),
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onlinePlayerIds,
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now
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);
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}
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private LifecycleState selectTyrant(
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LifecycleState state,
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Optional<UUID> previous,
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Set<UUID> onlinePlayerIds,
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Instant now
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) {
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Set<UUID> excluded = state.game().vigilanteId().map(Set::of).orElseGet(Set::of);
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Optional<UUID> selected = candidates.select(
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state.players(), excluded, previous, now, activityWindow, random
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);
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Optional<UUID> active = selected.filter(onlinePlayerIds::contains);
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Optional<PendingSelection> pending = selected
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.filter(playerId -> active.isEmpty())
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.map(playerId -> new PendingSelection(playerId, now.plus(pendingTimeout)));
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GameState game = copyRoles(
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state.game(), active, state.game().vigilanteId(), pending,
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state.game().pendingVigilante()
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);
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return new LifecycleState(game, state.players());
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}
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private LifecycleState rerollExpiredVigilante(
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LifecycleState state,
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Set<UUID> onlinePlayerIds,
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Instant now
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) {
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Optional<PendingSelection> pending = state.game().pendingVigilante();
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if (pending.isEmpty() || !now.isAfter(pending.orElseThrow().expiresAt())) {
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return state;
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}
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return rerollVigilante(
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state.asPersistentState(),
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Optional.of(pending.orElseThrow().candidateId()),
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onlinePlayerIds,
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now
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);
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}
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private boolean isInactive(
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Optional<UUID> roleHolder,
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Map<UUID, PlayerState> players,
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Instant now
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) {
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if (roleHolder.isEmpty()) {
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return false;
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}
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PlayerState player = players.get(roleHolder.orElseThrow());
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return player != null
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&& player.lastLogin().isPresent()
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&& !player.lastLogin().orElseThrow().plus(inactivity).isAfter(now);
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}
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private static boolean eligibleAtConfirmation(PlayerState player, Instant now) {
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return player != null
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&& player.optedOutUntil().filter(deadline -> deadline.isAfter(now)).isEmpty();
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}
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private static Map<UUID, PlayerState> clearFollowers(
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Map<UUID, PlayerState> players,
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Optional<UUID> previousVigilante
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) {
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if (previousVigilante.isEmpty()) {
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return players;
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}
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Map<UUID, PlayerState> updated = new HashMap<>();
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UUID previous = previousVigilante.orElseThrow();
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for (PlayerState player : players.values()) {
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Optional<UUID> followerOf = player.followerOf().filter(id -> !id.equals(previous));
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updated.put(player.playerId(), new PlayerState(
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player.playerId(), player.latestName(), player.lastLogin(), player.optedOutUntil(),
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player.tyrantClass(), followerOf, player.cooldownEnds(),
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player.readyAbilityItems(), player.capturedMobs()
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));
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}
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return Map.copyOf(updated);
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}
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private static GameState copyRoles(
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GameState game,
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Optional<UUID> tyrant,
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Optional<UUID> vigilante,
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Optional<PendingSelection> pendingTyrant,
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Optional<PendingSelection> pendingVigilante
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) {
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return new GameState(
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game.lifecycle(), tyrant, vigilante, pendingTyrant, pendingVigilante,
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game.pausedAt(), game.accumulatedPausedTime(), game.tyrantLevel(),
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game.unspentChoices(), game.purchases()
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);
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}
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}
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@@ -0,0 +1,44 @@
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package games.dmg.spigottyrant;
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import java.time.Clock;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import org.bukkit.Server;
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import org.bukkit.entity.Player;
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public final class RoleMaintenanceTask implements Runnable {
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private final TyrantStateManager stateManager;
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private final RoleMaintenanceService maintenance;
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private final TyrantPresentation presentation;
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private final Server server;
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private final Clock clock;
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public RoleMaintenanceTask(
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TyrantStateManager stateManager,
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RoleMaintenanceService maintenance,
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TyrantPresentation presentation,
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Server server,
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Clock clock
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) {
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this.stateManager = stateManager;
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this.maintenance = maintenance;
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this.presentation = presentation;
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this.server = server;
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this.clock = clock;
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}
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@Override
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public void run() {
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PersistentState before = stateManager.snapshot();
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Set<UUID> online = server.getOnlinePlayers().stream()
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.map(Player::getUniqueId)
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.collect(Collectors.toUnmodifiableSet());
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LifecycleState after = maintenance.maintain(before, online, clock.instant());
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if (!after.asPersistentState().equals(before)) {
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stateManager.replaceState(after);
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stateManager.saveIfDirty();
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presentation.reconcile(after.game().tyrantId());
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}
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}
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}
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@@ -28,6 +28,15 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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return;
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}
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Clock clock = Clock.systemUTC();
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RoleCandidateSelector candidateSelector = new RoleCandidateSelector();
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java.util.random.RandomGenerator random = java.util.random.RandomGenerator.getDefault();
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TyrantSuccessionService succession = new TyrantSuccessionService(
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candidateSelector,
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settings.candidateActivityWindow(),
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settings.pendingSelectionTimeout(),
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random
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);
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tyrantPresentation = new BukkitTyrantPresentation(getServer());
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ManagedRoleEffects managedEffects = new BukkitManagedRoleEffects(
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stateManager, tyrantPresentation
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@@ -41,31 +50,41 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
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new GameLifecycleService(),
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new BukkitOnlinePlayerDirectory(),
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managedEffects,
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Clock.systemUTC(),
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new RoleCandidateSelector(),
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clock,
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candidateSelector,
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settings.candidateActivityWindow(),
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settings.pendingSelectionTimeout(),
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java.util.random.RandomGenerator.getDefault()
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random
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));
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getServer().getPluginManager().registerEvents(
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new PlayerJoinListener(stateManager, Clock.systemUTC(), tyrantPresentation),
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new PlayerJoinListener(stateManager, clock, tyrantPresentation),
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this
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);
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getServer().getPluginManager().registerEvents(
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new TyrantDeathListener(
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stateManager,
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new TyrantSuccessionService(
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new RoleCandidateSelector(),
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settings.candidateActivityWindow(),
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settings.pendingSelectionTimeout(),
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java.util.random.RandomGenerator.getDefault()
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),
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tyrantPresentation,
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getServer(),
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Clock.systemUTC()
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stateManager, succession, tyrantPresentation, getServer(), clock
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),
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this
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);
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RoleMaintenanceService maintenance = new RoleMaintenanceService(
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candidateSelector,
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succession,
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settings.roleInactivity(),
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settings.candidateActivityWindow(),
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settings.pendingSelectionTimeout(),
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random
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);
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long maintenanceTicks = Math.max(
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1L, Math.multiplyExact(settings.selectionRetryInterval().toSeconds(), 20L)
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);
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getServer().getScheduler().runTaskTimer(
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this,
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new RoleMaintenanceTask(
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stateManager, maintenance, tyrantPresentation, getServer(), clock
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),
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maintenanceTicks,
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maintenanceTicks
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);
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getServer().getScheduler().runTaskTimer(this, stateManager::saveIfDirty, 600L, 600L);
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getLogger().info("Spigot Tyrant enabled.");
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}
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@@ -0,0 +1,155 @@
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package games.dmg.spigottyrant;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import java.time.Duration;
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import java.time.Instant;
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import java.util.Map;
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import java.util.Optional;
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import java.util.Set;
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import java.util.UUID;
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import java.util.random.RandomGenerator;
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import org.junit.jupiter.api.Test;
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final class RoleMaintenanceServiceTest {
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private static final UUID TYRANT = UUID.fromString("11111111-1111-1111-1111-111111111111");
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private static final UUID VIGILANTE = UUID.fromString("22222222-2222-2222-2222-222222222222");
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private static final UUID CANDIDATE = UUID.fromString("33333333-3333-3333-3333-333333333333");
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private static final UUID OTHER = UUID.fromString("44444444-4444-4444-4444-444444444444");
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private static final UUID FOLLOWER = UUID.fromString("55555555-5555-5555-5555-555555555555");
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private static final Instant NOW = Instant.parse("2026-08-14T12:00:00Z");
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private final RandomGenerator random = RandomGenerator.of("L64X128MixRandom");
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private final RoleCandidateSelector selector = new RoleCandidateSelector();
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private final RoleMaintenanceService service = new RoleMaintenanceService(
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selector,
|
||||
new TyrantSuccessionService(
|
||||
selector, Duration.ofHours(24), Duration.ofHours(24), random
|
||||
),
|
||||
Duration.ofHours(48),
|
||||
Duration.ofHours(24),
|
||||
Duration.ofHours(24),
|
||||
random
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);
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||||
@Test
|
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void onlinePendingVigilanteConfirmsWithoutConflictingWithTyrant() {
|
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GameState game = game(
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||||
Optional.of(TYRANT), Optional.empty(), Optional.empty(),
|
||||
Optional.of(new PendingSelection(CANDIDATE, NOW.plusSeconds(60)))
|
||||
);
|
||||
PersistentState state = new PersistentState(game, players(
|
||||
active(TYRANT), active(CANDIDATE)
|
||||
));
|
||||
|
||||
LifecycleState maintained = service.maintain(state, Set.of(TYRANT, CANDIDATE), NOW);
|
||||
|
||||
assertEquals(Optional.of(CANDIDATE), maintained.game().vigilanteId());
|
||||
assertEquals(Optional.empty(), maintained.game().pendingVigilante());
|
||||
}
|
||||
|
||||
@Test
|
||||
void expiredPendingSelectionRerollsAwayFromPreviousCandidate() {
|
||||
GameState game = game(
|
||||
Optional.of(TYRANT), Optional.empty(), Optional.empty(),
|
||||
Optional.of(new PendingSelection(CANDIDATE, NOW.minusSeconds(1)))
|
||||
);
|
||||
PersistentState state = new PersistentState(game, players(
|
||||
active(TYRANT), active(CANDIDATE), active(OTHER)
|
||||
));
|
||||
|
||||
LifecycleState maintained = service.maintain(state, Set.of(TYRANT), NOW);
|
||||
|
||||
assertEquals(OTHER,
|
||||
maintained.game().pendingVigilante().orElseThrow().candidateId());
|
||||
}
|
||||
|
||||
@Test
|
||||
void inactiveVigilanteIsRerolledAndFollowersAreCleared() {
|
||||
PlayerState follower = withFollower(
|
||||
withLogin(active(FOLLOWER), NOW.minus(Duration.ofHours(25))),
|
||||
VIGILANTE
|
||||
);
|
||||
PlayerState staleVigilante = withLogin(active(VIGILANTE), NOW.minus(Duration.ofHours(49)));
|
||||
GameState game = game(
|
||||
Optional.of(TYRANT), Optional.of(VIGILANTE), Optional.empty(), Optional.empty()
|
||||
);
|
||||
PersistentState state = new PersistentState(game, Map.of(
|
||||
TYRANT, active(TYRANT), VIGILANTE, staleVigilante,
|
||||
FOLLOWER, follower, OTHER, active(OTHER)
|
||||
));
|
||||
|
||||
LifecycleState maintained = service.maintain(state, Set.of(TYRANT, OTHER), NOW);
|
||||
|
||||
assertEquals(Optional.of(OTHER), maintained.game().vigilanteId());
|
||||
assertEquals(Optional.empty(), maintained.players().get(FOLLOWER).followerOf());
|
||||
assertEquals(Optional.of(TYRANT), maintained.game().tyrantId());
|
||||
}
|
||||
|
||||
@Test
|
||||
void inactiveTyrantEndsReignAndUsesNormalSuccession() {
|
||||
PlayerState staleTyrant = withLogin(
|
||||
active(TYRANT), NOW.minus(Duration.ofHours(48))
|
||||
);
|
||||
PlayerState successor = new PlayerState(
|
||||
OTHER, "Successor", Optional.of(NOW.minusSeconds(60)), Optional.empty(),
|
||||
TyrantClass.FIXER, Optional.of(VIGILANTE), Map.of(), Set.of(),
|
||||
java.util.List.of()
|
||||
);
|
||||
GameState game = new GameState(
|
||||
GameLifecycle.RUNNING, Optional.of(TYRANT), Optional.of(VIGILANTE),
|
||||
Optional.empty(), Optional.empty(), Optional.empty(), Duration.ZERO,
|
||||
5, 0, Set.of(TyrantUnlock.FIXER)
|
||||
);
|
||||
PersistentState state = new PersistentState(game, Map.of(
|
||||
TYRANT, staleTyrant, VIGILANTE, active(VIGILANTE), OTHER, successor
|
||||
));
|
||||
|
||||
LifecycleState maintained = service.maintain(state, Set.of(OTHER), NOW);
|
||||
|
||||
assertEquals(0, maintained.game().tyrantLevel());
|
||||
assertEquals(1, maintained.game().unspentChoices());
|
||||
assertEquals(Set.of(), maintained.game().purchases());
|
||||
assertEquals(TyrantClass.NONE, maintained.players().get(OTHER).tyrantClass());
|
||||
assertEquals(Optional.empty(), maintained.players().get(OTHER).followerOf());
|
||||
}
|
||||
|
||||
private static GameState game(
|
||||
Optional<UUID> tyrant,
|
||||
Optional<UUID> vigilante,
|
||||
Optional<PendingSelection> pendingTyrant,
|
||||
Optional<PendingSelection> pendingVigilante
|
||||
) {
|
||||
return new GameState(
|
||||
GameLifecycle.RUNNING, tyrant, vigilante, pendingTyrant, pendingVigilante,
|
||||
Optional.empty(), Duration.ZERO, 1, 0, Set.of()
|
||||
);
|
||||
}
|
||||
|
||||
private static Map<UUID, PlayerState> players(PlayerState... players) {
|
||||
java.util.HashMap<UUID, PlayerState> map = new java.util.HashMap<>();
|
||||
for (PlayerState player : players) {
|
||||
map.put(player.playerId(), player);
|
||||
}
|
||||
return Map.copyOf(map);
|
||||
}
|
||||
|
||||
private static PlayerState active(UUID id) {
|
||||
return withLogin(PlayerState.newPlayer(id, id.toString()), NOW.minusSeconds(60));
|
||||
}
|
||||
|
||||
private static PlayerState withLogin(PlayerState player, Instant login) {
|
||||
return new PlayerState(
|
||||
player.playerId(), player.latestName(), Optional.of(login), player.optedOutUntil(),
|
||||
player.tyrantClass(), player.followerOf(), player.cooldownEnds(),
|
||||
player.readyAbilityItems(), player.capturedMobs()
|
||||
);
|
||||
}
|
||||
|
||||
private static PlayerState withFollower(PlayerState player, UUID vigilante) {
|
||||
return new PlayerState(
|
||||
player.playerId(), player.latestName(), player.lastLogin(), player.optedOutUntil(),
|
||||
player.tyrantClass(), Optional.of(vigilante), player.cooldownEnds(),
|
||||
player.readyAbilityItems(), player.capturedMobs()
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user