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Author SHA1 Message Date
dmg 58e6dec724 feat(admin): add game lifecycle controls
Release / release (push) Successful in 2m12s
CI / build (push) Successful in 57s
2026-08-14 22:42:25 -04:00
dmg 63dc5ff736 feat(classes): add tyrant class assignment
Release / release (push) Successful in 2m14s
CI / build (push) Successful in 57s
2026-08-14 22:37:09 -04:00
27 changed files with 1227 additions and 21 deletions
+22
View File
@@ -6,6 +6,28 @@ description: Chronological record of material decisions affecting the Spigot Tyr
# Spigot Tyrant Design Log
## 2026-08-14 — Administrative lifecycle completed
- Completed US-001 with permission-gated `/tyrantadmin` start, status, pause, resume, and confirmed reset operations.
- Initial Vigilantes may be assigned explicitly or selected among eligible recently active players, with offline selections persisted as pending confirmations.
- Pause/resume preserves progression and assignments, shifts every cooldown, participation, inactivity, and pending-selection deadline, and invokes managed effect suppression/restoration.
- Added detailed operator status output and verified lifecycle, timer shifting, permissions, confirmation safety, candidate filtering, metadata, and effect hooks with the Gradle suite.
## 2026-08-14 — Administrative lifecycle implementation started
- US-001 begins with test-first game start, pause/resume deadline freezing, permission-gated administration, inspection, and confirmed reset behavior.
## 2026-08-14 — Tyrant class assignment completed
- Completed US-004 with `/tyrant assign <class> <player>`, purchased-class authorization, UUID state, one holder per class, and one Tyrant-side class per player.
- Preserved dual alignment so Vigilantes and Followers can hold a Tyrant-side class, while rejecting the Tyrant and opted-out targets.
- Added reassignment and reign cleanup for class cooldown/item state, online assignment/removal notices, and login control reminders.
- Verified assignment constraints, dual alignment, cleanup, commands, notifications, and reminders with the Gradle test suite.
## 2026-08-14 — Tyrant class assignment implementation started
- US-004 begins with test-first purchased-class authorization, one-holder constraints, dual alignment, reassignment cleanup, and reign-wide removal.
## 2026-08-14 — Tyrant progression completed
- Completed US-003 with exact Tyrant-on-Vigilante kill attribution, level and choice rewards, pause guards, one-time purchases, and reign reset behavior.
@@ -2,7 +2,7 @@
type: User Story
title: "US-001: Start, pause, and administer the game"
description: Give server operators safe control over the Tyrant game's lifecycle and state.
status: backlog
status: done
---
# US-001: Start, pause, and administer the game
@@ -11,14 +11,14 @@ As a **server operator**, I want to start, pause, resume, and inspect the game s
## Acceptance criteria
- [ ] An administrator can start the first game by assigning the initial Tyrant.
- [ ] The administrator may assign the first Vigilante or allow random selection from eligible recently active players.
- [ ] An administrator can pause and resume the game without deleting game state.
- [ ] Pausing freezes progression, cooldowns, daily-use timers, inactivity checks, and pending-selection deadlines.
- [ ] Role and class effects are suppressed while paused and restored when play resumes.
- [ ] Administrative commands require the `spigottyrant.admin` permission, granted to server operators by default.
- [ ] Administrators can inspect lifecycle state, roles, classes, Followers, purchases, levels, cooldowns, participation, and pending selections.
- [ ] Destructive administrative operations require explicit confirmation.
- [x] An administrator can start the first game by assigning the initial Tyrant.
- [x] The administrator may assign the first Vigilante or allow random selection from eligible recently active players.
- [x] An administrator can pause and resume the game without deleting game state.
- [x] Pausing freezes progression, cooldowns, daily-use timers, inactivity checks, and pending-selection deadlines.
- [x] Role and class effects are suppressed while paused and restored when play resumes.
- [x] Administrative commands require the `spigottyrant.admin` permission, granted to server operators by default.
- [x] Administrators can inspect lifecycle state, roles, classes, Followers, purchases, levels, cooldowns, participation, and pending selections.
- [x] Destructive administrative operations require explicit confirmation.
## Related
@@ -2,7 +2,7 @@
type: User Story
title: "US-004: Assign unlocked classes"
description: Let the Tyrant assign each purchased class to one eligible participant.
status: backlog
status: done
---
# US-004: Assign unlocked classes
@@ -11,14 +11,14 @@ As the **Tyrant**, I want to assign unlocked specialist classes so that I can bu
## Acceptance criteria
- [ ] The Tyrant can assign only Assassin, Fixer, and Tamer classes purchased during the current reign.
- [ ] Each class can be assigned to at most one player at a time, and a player can hold at most one Tyrant-side class.
- [ ] Role alignment and Tyrant-side class are independent: the Vigilante or a Follower may simultaneously be the Assassin, Fixer, or Tamer.
- [ ] The Tyrant cannot assign a class to the Tyrant, an opted-out player, or another ineligible player.
- [ ] Reassignment removes the class and its bound items and effects from the previous holder before granting it to the new holder.
- [ ] Assignment and removal are stored by UUID and communicated clearly to affected players.
- [ ] A class holder is reminded of the assignment and its controls on login.
- [ ] All class assignments end when the Tyrant's reign ends.
- [x] The Tyrant can assign only Assassin, Fixer, and Tamer classes purchased during the current reign.
- [x] Each class can be assigned to at most one player at a time, and a player can hold at most one Tyrant-side class.
- [x] Role alignment and Tyrant-side class are independent: the Vigilante or a Follower may simultaneously be the Assassin, Fixer, or Tamer.
- [x] The Tyrant cannot assign a class to the Tyrant, an opted-out player, or another ineligible player.
- [x] Reassignment removes the class and its bound items and effects from the previous holder before granting it to the new holder.
- [x] Assignment and removal are stored by UUID and communicated clearly to affected players.
- [x] A class holder is reminded of the assignment and its controls on login.
- [x] All class assignments end when the Tyrant's reign ends.
## Related
@@ -0,0 +1,17 @@
package games.dmg.spigottyrant;
import java.util.UUID;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
public final class BukkitOnlinePlayerDirectory implements OnlinePlayerDirectory {
@Override
public Player findByName(String name) {
return Bukkit.getPlayerExact(name);
}
@Override
public Player findById(UUID playerId) {
return Bukkit.getPlayer(playerId);
}
}
@@ -0,0 +1,18 @@
package games.dmg.spigottyrant;
public final class ClassAssignmentMessages {
private ClassAssignmentMessages() {
}
public static String loginReminder(PlayerState player) {
return switch (player.tyrantClass()) {
case ASSASSIN -> "Class: ASSASSIN. Use your Assassin Cloak; double-jump while "
+ "airborne. Use /tyrant item to recover ready class items.";
case FIXER -> "Class: FIXER. Use your Fixer's Wrench to activate your boost. "
+ "Use /tyrant item to recover ready class items.";
case TAMER -> "Class: TAMER. Use your Tamer's Lead to capture mobs. "
+ "Use /tyrant item to recover ready class items.";
case NONE -> "";
};
}
}
@@ -0,0 +1,16 @@
package games.dmg.spigottyrant;
import java.util.Map;
import java.util.Optional;
import java.util.UUID;
public record ClassAssignmentResult(
Map<UUID, PlayerState> players,
ClassAssignmentStatus status,
Optional<UUID> previousHolderId
) {
public ClassAssignmentResult {
players = Map.copyOf(players);
previousHolderId = previousHolderId == null ? Optional.empty() : previousHolderId;
}
}
@@ -0,0 +1,129 @@
package games.dmg.spigottyrant;
import java.time.Instant;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
public final class ClassAssignmentService {
public ClassAssignmentResult assign(
GameState game,
Map<UUID, PlayerState> players,
UUID assignerId,
UUID targetId,
TyrantClass tyrantClass,
Instant now
) {
ClassAssignmentStatus rejected = rejection(
game, players, assignerId, targetId, tyrantClass, now
);
if (rejected != null) {
return new ClassAssignmentResult(players, rejected, Optional.empty());
}
Map<UUID, PlayerState> updated = new HashMap<>(players);
Optional<UUID> previousHolder = players.values().stream()
.filter(player -> player.tyrantClass() == tyrantClass)
.map(PlayerState::playerId)
.filter(playerId -> !playerId.equals(targetId))
.findFirst();
previousHolder.ifPresent(playerId -> updated.put(
playerId,
withClass(updated.get(playerId), TyrantClass.NONE)
));
updated.put(targetId, withClass(updated.get(targetId), tyrantClass));
return new ClassAssignmentResult(
updated,
ClassAssignmentStatus.ASSIGNED,
previousHolder
);
}
public Map<UUID, PlayerState> clearAll(Map<UUID, PlayerState> players) {
Map<UUID, PlayerState> updated = new HashMap<>();
for (PlayerState player : players.values()) {
updated.put(player.playerId(), withClass(player, TyrantClass.NONE));
}
return Map.copyOf(updated);
}
private static ClassAssignmentStatus rejection(
GameState game,
Map<UUID, PlayerState> players,
UUID assignerId,
UUID targetId,
TyrantClass tyrantClass,
Instant now
) {
if (game.lifecycle() != GameLifecycle.RUNNING) {
return ClassAssignmentStatus.GAME_NOT_RUNNING;
}
if (game.tyrantId().isEmpty() || !game.tyrantId().orElseThrow().equals(assignerId)) {
return ClassAssignmentStatus.NOT_TYRANT;
}
if (tyrantClass == null || tyrantClass == TyrantClass.NONE) {
return ClassAssignmentStatus.INVALID_CLASS;
}
if (!game.purchases().contains(unlockFor(tyrantClass))) {
return ClassAssignmentStatus.CLASS_NOT_UNLOCKED;
}
PlayerState target = players.get(targetId);
if (target == null) {
return ClassAssignmentStatus.UNKNOWN_PLAYER;
}
if (targetId.equals(assignerId)) {
return ClassAssignmentStatus.TARGET_IS_TYRANT;
}
if (target.optedOutUntil().filter(until -> until.isAfter(now)).isPresent()) {
return ClassAssignmentStatus.TARGET_OPTED_OUT;
}
return null;
}
private static TyrantUnlock unlockFor(TyrantClass tyrantClass) {
return switch (tyrantClass) {
case ASSASSIN -> TyrantUnlock.ASSASSIN;
case FIXER -> TyrantUnlock.FIXER;
case TAMER -> TyrantUnlock.TAMER;
case NONE -> throw new IllegalArgumentException("NONE is not assignable");
};
}
private static PlayerState withClass(PlayerState player, TyrantClass tyrantClass) {
Map<Ability, Instant> cooldowns = new EnumMap<>(Ability.class);
cooldowns.putAll(player.cooldownEnds());
Set<Ability> readyItems = EnumSet.noneOf(Ability.class);
readyItems.addAll(player.readyAbilityItems());
for (Ability ability : abilitiesFor(player.tyrantClass())) {
cooldowns.remove(ability);
readyItems.remove(ability);
}
return new PlayerState(
player.playerId(),
player.latestName(),
player.lastLogin(),
player.optedOutUntil(),
tyrantClass,
player.followerOf(),
cooldowns,
readyItems,
player.capturedMobs()
);
}
private static Set<Ability> abilitiesFor(TyrantClass tyrantClass) {
return switch (tyrantClass) {
case ASSASSIN -> Set.of(
Ability.ASSASSIN_INVISIBILITY,
Ability.ASSASSIN_DOUBLE_JUMP
);
case FIXER -> Set.of(Ability.FIXER_BOOST);
case TAMER -> Set.of(Ability.TAMER_CAPTURE);
case NONE -> Set.of();
};
}
}
@@ -0,0 +1,12 @@
package games.dmg.spigottyrant;
public enum ClassAssignmentStatus {
ASSIGNED,
GAME_NOT_RUNNING,
NOT_TYRANT,
CLASS_NOT_UNLOCKED,
INVALID_CLASS,
UNKNOWN_PLAYER,
TARGET_IS_TYRANT,
TARGET_OPTED_OUT
}
@@ -0,0 +1,137 @@
package games.dmg.spigottyrant;
import java.time.Duration;
import java.time.Instant;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
public final class GameLifecycleService {
public LifecycleState start(
PersistentState state,
UUID tyrantId,
Optional<UUID> vigilanteId,
Instant now
) {
if (state.game().lifecycle() != GameLifecycle.UNSTARTED) {
throw new IllegalStateException("game has already been started");
}
if (vigilanteId.filter(tyrantId::equals).isPresent()) {
throw new IllegalArgumentException("Tyrant and Vigilante must be different players");
}
GameState game = new GameState(
GameLifecycle.RUNNING,
Optional.of(tyrantId),
vigilanteId,
Optional.empty(),
Optional.empty(),
Optional.empty(),
Duration.ZERO,
0,
1,
Set.of()
);
return new LifecycleState(game, state.players());
}
public LifecycleState pause(PersistentState state, Instant now) {
if (state.game().lifecycle() != GameLifecycle.RUNNING) {
throw new IllegalStateException("only a running game can be paused");
}
GameState current = state.game();
GameState paused = new GameState(
GameLifecycle.PAUSED,
current.tyrantId(),
current.vigilanteId(),
current.pendingTyrant(),
current.pendingVigilante(),
Optional.of(now),
current.accumulatedPausedTime(),
current.tyrantLevel(),
current.unspentChoices(),
current.purchases()
);
return new LifecycleState(paused, state.players());
}
public LifecycleState resume(PersistentState state, Instant now) {
GameState current = state.game();
if (current.lifecycle() != GameLifecycle.PAUSED || current.pausedAt().isEmpty()) {
throw new IllegalStateException("only a paused game can be resumed");
}
Instant pausedAt = current.pausedAt().orElseThrow();
Duration pausedFor = Duration.between(pausedAt, now);
if (pausedFor.isNegative()) {
throw new IllegalArgumentException("resume time must not precede pause time");
}
GameState resumed = new GameState(
GameLifecycle.RUNNING,
current.tyrantId(),
current.vigilanteId(),
shiftSelection(current.pendingTyrant(), pausedFor),
shiftSelection(current.pendingVigilante(), pausedFor),
Optional.empty(),
current.accumulatedPausedTime().plus(pausedFor),
current.tyrantLevel(),
current.unspentChoices(),
current.purchases()
);
Map<UUID, PlayerState> players = new HashMap<>();
for (PlayerState player : state.players().values()) {
players.put(player.playerId(), shift(player, pausedFor));
}
return new LifecycleState(resumed, players);
}
public LifecycleState reset(PersistentState state) {
Map<UUID, PlayerState> players = new HashMap<>();
for (PlayerState player : state.players().values()) {
players.put(player.playerId(), new PlayerState(
player.playerId(),
player.latestName(),
player.lastLogin(),
player.optedOutUntil(),
TyrantClass.NONE,
Optional.empty(),
Map.of(),
Set.of(),
player.capturedMobs()
));
}
return new LifecycleState(GameState.empty(), players);
}
private static Optional<PendingSelection> shiftSelection(
Optional<PendingSelection> selection,
Duration pausedFor
) {
return selection.map(value -> new PendingSelection(
value.candidateId(), value.expiresAt().plus(pausedFor)
));
}
private static PlayerState shift(PlayerState player, Duration pausedFor) {
Map<Ability, Instant> cooldowns = new EnumMap<>(Ability.class);
player.cooldownEnds().forEach((ability, deadline) ->
cooldowns.put(ability, deadline.plus(pausedFor))
);
return new PlayerState(
player.playerId(),
player.latestName(),
shiftInstant(player.lastLogin(), pausedFor),
shiftInstant(player.optedOutUntil(), pausedFor),
player.tyrantClass(),
player.followerOf(),
cooldowns,
player.readyAbilityItems(),
player.capturedMobs()
);
}
private static Optional<Instant> shiftInstant(Optional<Instant> value, Duration duration) {
return value.map(instant -> instant.plus(duration));
}
}
@@ -0,0 +1,14 @@
package games.dmg.spigottyrant;
import java.util.Map;
import java.util.UUID;
public record LifecycleState(GameState game, Map<UUID, PlayerState> players) {
public LifecycleState {
players = Map.copyOf(players);
}
public PersistentState asPersistentState() {
return new PersistentState(game, players);
}
}
@@ -0,0 +1,7 @@
package games.dmg.spigottyrant;
public interface ManagedRoleEffects {
void suppressAll();
void restoreAll();
}
@@ -0,0 +1,13 @@
package games.dmg.spigottyrant;
public final class NoopManagedRoleEffects implements ManagedRoleEffects {
@Override
public void suppressAll() {
// No managed effects exist until their corresponding abilities are unlocked.
}
@Override
public void restoreAll() {
// No managed effects exist until their corresponding abilities are unlocked.
}
}
@@ -0,0 +1,10 @@
package games.dmg.spigottyrant;
import java.util.UUID;
import org.bukkit.entity.Player;
public interface OnlinePlayerDirectory {
Player findByName(String name);
Player findById(UUID playerId);
}
@@ -0,0 +1,33 @@
package games.dmg.spigottyrant;
import java.time.Clock;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent;
public final class PlayerJoinListener implements Listener {
private final TyrantStateManager stateManager;
private final Clock clock;
public PlayerJoinListener(TyrantStateManager stateManager, Clock clock) {
this.stateManager = stateManager;
this.clock = clock;
}
@EventHandler
public void onJoin(PlayerJoinEvent event) {
PlayerState player = stateManager.updatePlayer(
event.getPlayer().getUniqueId(),
event.getPlayer().getName(),
current -> new PlayerState(
current.playerId(), current.latestName(), java.util.Optional.of(clock.instant()),
current.optedOutUntil(), current.tyrantClass(), current.followerOf(),
current.cooldownEnds(), current.readyAbilityItems(), current.capturedMobs()
)
);
String reminder = ClassAssignmentMessages.loginReminder(player);
if (!reminder.isEmpty()) {
event.getPlayer().sendMessage(reminder);
}
}
}
@@ -0,0 +1,47 @@
package games.dmg.spigottyrant;
import java.time.Duration;
import java.time.Instant;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.random.RandomGenerator;
public final class RoleCandidateSelector {
public Optional<UUID> select(
Map<UUID, PlayerState> players,
Set<UUID> excluded,
Optional<UUID> previousHolder,
Instant now,
Duration activityWindow,
RandomGenerator random
) {
Instant cutoff = now.minus(activityWindow);
List<UUID> eligible = new ArrayList<>();
for (PlayerState player : players.values()) {
if (excluded.contains(player.playerId())) {
continue;
}
if (player.lastLogin().isEmpty()
|| player.lastLogin().orElseThrow().isBefore(cutoff)) {
continue;
}
if (player.optedOutUntil().filter(deadline -> deadline.isAfter(now)).isPresent()) {
continue;
}
eligible.add(player.playerId());
}
if (eligible.size() > 1) {
previousHolder.ifPresent(eligible::remove);
}
if (eligible.isEmpty()) {
return Optional.empty();
}
eligible.sort(Comparator.comparing(UUID::toString));
return Optional.of(eligible.get(random.nextInt(eligible.size())));
}
}
@@ -1,6 +1,7 @@
package games.dmg.spigottyrant;
import java.io.IOException;
import java.time.Clock;
import java.util.Map;
import java.util.Objects;
import java.util.logging.Level;
@@ -28,6 +29,22 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
Objects.requireNonNull(getCommand("tyrant"), "Missing tyrant command metadata")
.setExecutor(new TyrantCommand(stateManager, new TyrantProgressionService()));
Objects.requireNonNull(getCommand("tyrantadmin"), "Missing tyrantadmin metadata")
.setExecutor(new TyrantAdminCommand(
stateManager,
new GameLifecycleService(),
new BukkitOnlinePlayerDirectory(),
new NoopManagedRoleEffects(),
Clock.systemUTC(),
new RoleCandidateSelector(),
settings.candidateActivityWindow(),
settings.pendingSelectionTimeout(),
java.util.random.RandomGenerator.getDefault()
));
getServer().getPluginManager().registerEvents(
new PlayerJoinListener(stateManager, Clock.systemUTC()),
this
);
getServer().getScheduler().runTaskTimer(this, stateManager::saveIfDirty, 600L, 600L);
getLogger().info("Spigot Tyrant enabled.");
}
@@ -0,0 +1,209 @@
package games.dmg.spigottyrant;
import java.time.Clock;
import java.time.Duration;
import java.util.Locale;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.random.RandomGenerator;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public final class TyrantAdminCommand implements CommandExecutor {
private static final String PERMISSION = "spigottyrant.admin";
private final TyrantStateManager stateManager;
private final GameLifecycleService lifecycle;
private final OnlinePlayerDirectory onlinePlayers;
private final ManagedRoleEffects effects;
private final Clock clock;
private final RoleCandidateSelector candidateSelector;
private final Duration activityWindow;
private final Duration pendingTimeout;
private final RandomGenerator random;
public TyrantAdminCommand(
TyrantStateManager stateManager,
GameLifecycleService lifecycle,
OnlinePlayerDirectory onlinePlayers,
ManagedRoleEffects effects,
Clock clock
) {
this(
stateManager, lifecycle, onlinePlayers, effects, clock,
new RoleCandidateSelector(), Duration.ofHours(24), Duration.ofHours(24),
RandomGenerator.getDefault()
);
}
public TyrantAdminCommand(
TyrantStateManager stateManager,
GameLifecycleService lifecycle,
OnlinePlayerDirectory onlinePlayers,
ManagedRoleEffects effects,
Clock clock,
RoleCandidateSelector candidateSelector,
Duration activityWindow,
Duration pendingTimeout,
RandomGenerator random
) {
this.stateManager = stateManager;
this.lifecycle = lifecycle;
this.onlinePlayers = onlinePlayers;
this.effects = effects;
this.clock = clock;
this.candidateSelector = candidateSelector;
this.activityWindow = activityWindow;
this.pendingTimeout = pendingTimeout;
this.random = random;
}
@Override
public boolean onCommand(
CommandSender sender,
Command command,
String label,
String[] arguments
) {
if (!sender.hasPermission(PERMISSION)) {
sender.sendMessage(ChatColor.RED + "You do not have permission to administer Tyrant.");
return true;
}
if (arguments.length == 0 || arguments[0].equalsIgnoreCase("status")) {
showStatus(sender);
return true;
}
try {
switch (arguments[0].toLowerCase(Locale.ROOT)) {
case "start" -> start(sender, arguments);
case "pause" -> pause(sender);
case "resume" -> resume(sender);
case "reset" -> reset(sender, arguments);
default -> usage(sender);
}
} catch (IllegalArgumentException | IllegalStateException exception) {
sender.sendMessage(ChatColor.RED + exception.getMessage());
}
return true;
}
private void start(CommandSender sender, String[] arguments) {
if (arguments.length < 2 || arguments.length > 3) {
sender.sendMessage(ChatColor.YELLOW
+ "Usage: /tyrantadmin start <tyrant> [vigilante]");
return;
}
Player tyrant = onlinePlayers.findByName(arguments[1]);
if (tyrant == null) {
sender.sendMessage(ChatColor.RED + "The initial Tyrant must be online.");
return;
}
Optional<Player> vigilante = Optional.empty();
if (arguments.length == 3) {
vigilante = Optional.ofNullable(onlinePlayers.findByName(arguments[2]));
if (vigilante.isEmpty()) {
sender.sendMessage(ChatColor.RED + "The initial Vigilante must be online.");
return;
}
}
stateManager.player(tyrant.getUniqueId(), tyrant.getName());
vigilante.ifPresent(player -> stateManager.player(player.getUniqueId(), player.getName()));
InstantHolder now = new InstantHolder(clock.instant());
Optional<UUID> randomCandidate = vigilante.isEmpty()
? candidateSelector.select(
stateManager.players(), Set.of(tyrant.getUniqueId()), Optional.empty(),
now.value(), activityWindow, random
)
: Optional.empty();
Optional<UUID> activeVigilante = vigilante.map(Player::getUniqueId);
if (activeVigilante.isEmpty() && randomCandidate.isPresent()
&& onlinePlayers.findById(randomCandidate.orElseThrow()) != null) {
activeVigilante = randomCandidate;
}
LifecycleState started = lifecycle.start(
stateManager.snapshot(), tyrant.getUniqueId(), activeVigilante, now.value()
);
if (activeVigilante.isEmpty() && randomCandidate.isPresent()) {
GameState game = started.game();
started = new LifecycleState(new GameState(
game.lifecycle(), game.tyrantId(), game.vigilanteId(), game.pendingTyrant(),
Optional.of(new PendingSelection(
randomCandidate.orElseThrow(), now.value().plus(pendingTimeout)
)),
game.pausedAt(), game.accumulatedPausedTime(), game.tyrantLevel(),
game.unspentChoices(), game.purchases()
), started.players());
}
stateManager.replaceState(started);
stateManager.saveIfDirty();
effects.restoreAll();
sender.sendMessage(ChatColor.GREEN + "Tyrant game started.");
if (vigilante.isEmpty()) {
sender.sendMessage(ChatColor.YELLOW
+ "An eligible recently active Vigilante will be selected automatically.");
}
}
private void pause(CommandSender sender) {
LifecycleState paused = lifecycle.pause(stateManager.snapshot(), clock.instant());
stateManager.replaceState(paused);
stateManager.saveIfDirty();
effects.suppressAll();
sender.sendMessage(ChatColor.GREEN + "Tyrant game paused.");
}
private void resume(CommandSender sender) {
LifecycleState resumed = lifecycle.resume(stateManager.snapshot(), clock.instant());
stateManager.replaceState(resumed);
stateManager.saveIfDirty();
effects.restoreAll();
sender.sendMessage(ChatColor.GREEN + "Tyrant game resumed.");
}
private void reset(CommandSender sender, String[] arguments) {
if (arguments.length != 2 || !arguments[1].equalsIgnoreCase("confirm")) {
sender.sendMessage(ChatColor.RED
+ "This clears the game. Use /tyrantadmin reset confirm.");
return;
}
stateManager.replaceState(lifecycle.reset(stateManager.snapshot()));
stateManager.saveIfDirty();
effects.suppressAll();
sender.sendMessage(ChatColor.GREEN + "Tyrant game reset.");
}
private void showStatus(CommandSender sender) {
GameState game = stateManager.game();
sender.sendMessage(ChatColor.GOLD + "Lifecycle: " + game.lifecycle());
sender.sendMessage("Tyrant: " + game.tyrantId().map(Object::toString).orElse("none"));
sender.sendMessage("Vigilante: "
+ game.vigilanteId().map(Object::toString).orElse("none"));
sender.sendMessage("Level: " + game.tyrantLevel()
+ ", choices: " + game.unspentChoices()
+ ", purchases: " + game.purchases());
sender.sendMessage("Pending Tyrant: " + game.pendingTyrant());
sender.sendMessage("Pending Vigilante: " + game.pendingVigilante());
for (PlayerState player : stateManager.players().values()) {
boolean optedOut = player.optedOutUntil()
.filter(deadline -> deadline.isAfter(clock.instant()))
.isPresent();
sender.sendMessage(
player.latestName() + " (" + player.playerId() + "): class="
+ player.tyrantClass() + ", followerOf="
+ player.followerOf().map(Object::toString).orElse("none")
+ ", optedOut=" + optedOut + ", cooldowns=" + player.cooldownEnds()
);
}
}
private record InstantHolder(java.time.Instant value) {
}
private static void usage(CommandSender sender) {
sender.sendMessage(ChatColor.YELLOW
+ "Usage: /tyrantadmin <status|start|pause|resume|reset confirm>");
}
}
@@ -1,5 +1,6 @@
package games.dmg.spigottyrant;
import java.time.Clock;
import java.util.Locale;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
@@ -10,13 +11,35 @@ import org.bukkit.entity.Player;
public final class TyrantCommand implements CommandExecutor {
private final TyrantStateManager stateManager;
private final TyrantProgressionService progression;
private final ClassAssignmentService assignments;
private final OnlinePlayerDirectory onlinePlayers;
private final Clock clock;
public TyrantCommand(
TyrantStateManager stateManager,
TyrantProgressionService progression
) {
this(
stateManager,
progression,
new ClassAssignmentService(),
new BukkitOnlinePlayerDirectory(),
Clock.systemUTC()
);
}
TyrantCommand(
TyrantStateManager stateManager,
TyrantProgressionService progression,
ClassAssignmentService assignments,
OnlinePlayerDirectory onlinePlayers,
Clock clock
) {
this.stateManager = stateManager;
this.progression = progression;
this.assignments = assignments;
this.onlinePlayers = onlinePlayers;
this.clock = clock;
}
@Override
@@ -38,7 +61,15 @@ public final class TyrantCommand implements CommandExecutor {
buy(player, arguments[1]);
return true;
}
player.sendMessage(ChatColor.YELLOW + "Usage: /tyrant choices | /tyrant buy <unlock>");
if (arguments.length == 3 && arguments[0].equalsIgnoreCase("assign")) {
assign(player, arguments[1], arguments[2]);
return true;
}
player.sendMessage(
ChatColor.YELLOW
+ "Usage: /tyrant choices | /tyrant buy <unlock> | "
+ "/tyrant assign <class> <player>"
);
return true;
}
@@ -79,8 +110,53 @@ public final class TyrantCommand implements CommandExecutor {
} else {
player.sendMessage(
ChatColor.RED + "Could not purchase " + unlock.name() + ": "
+ result[0].status().name().toLowerCase(Locale.ROOT).replace('_', ' ')
+ readable(result[0].status())
);
}
}
private void assign(Player tyrant, String requestedClass, String targetName) {
TyrantClass tyrantClass;
try {
tyrantClass = TyrantClass.valueOf(requestedClass.toUpperCase(Locale.ROOT));
} catch (IllegalArgumentException exception) {
tyrant.sendMessage(ChatColor.RED + "Unknown class. Use assassin, fixer, or tamer.");
return;
}
Player target = onlinePlayers.findByName(targetName);
if (target == null) {
tyrant.sendMessage(ChatColor.RED + "That player must be online.");
return;
}
stateManager.player(target.getUniqueId(), target.getName());
ClassAssignmentResult result = assignments.assign(
stateManager.game(),
stateManager.players(),
tyrant.getUniqueId(),
target.getUniqueId(),
tyrantClass,
clock.instant()
);
if (result.status() != ClassAssignmentStatus.ASSIGNED) {
tyrant.sendMessage(
ChatColor.RED + "Could not assign " + tyrantClass.name() + ": "
+ readable(result.status())
);
return;
}
stateManager.replacePlayers(result.players());
stateManager.saveIfDirty();
result.previousHolderId().map(onlinePlayers::findById).ifPresent(previous ->
previous.sendMessage(ChatColor.YELLOW + "You are no longer the "
+ tyrantClass.name() + ".")
);
target.sendMessage(ChatColor.GREEN + "You are now the " + tyrantClass.name() + ".");
tyrant.sendMessage(
ChatColor.GREEN + "Assigned " + tyrantClass.name() + " to " + target.getName() + "."
);
}
private static String readable(Enum<?> status) {
return status.name().toLowerCase(Locale.ROOT).replace('_', ' ');
}
}
@@ -64,12 +64,29 @@ public final class TyrantStateManager {
return changed;
}
public void replacePlayers(Map<UUID, PlayerState> replacement) {
players.clear();
players.putAll(replacement);
dirty = true;
}
public GameState updateGame(UnaryOperator<GameState> update) {
game = update.apply(game);
dirty = true;
return game;
}
public void replaceState(LifecycleState replacement) {
game = replacement.game();
players.clear();
players.putAll(replacement.players());
dirty = true;
}
public PersistentState snapshot() {
return new PersistentState(game, players);
}
public boolean saveIfDirty() {
if (!dirty) {
return true;
+9 -1
View File
@@ -7,4 +7,12 @@ author: dmg.games
commands:
tyrant:
description: View and use Spigot Tyrant game features.
usage: /tyrant [choices|buy <unlock>]
usage: /tyrant [choices|buy <unlock>|assign <class> <player>]
tyrantadmin:
description: Administer the Spigot Tyrant game.
usage: /tyrantadmin <status|start|pause|resume|reset confirm>
permission: spigottyrant.admin
permissions:
spigottyrant.admin:
description: Allows administration of Spigot Tyrant.
default: op
@@ -0,0 +1,29 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.util.UUID;
import org.junit.jupiter.api.Test;
final class ClassAssignmentMessagesTest {
@Test
void loginReminderNamesClassAndControls() {
PlayerState assassin = new PlayerState(
UUID.fromString("11111111-1111-1111-1111-111111111111"),
"Player",
java.util.Optional.empty(),
java.util.Optional.empty(),
TyrantClass.ASSASSIN,
java.util.Optional.empty(),
java.util.Map.of(),
java.util.Set.of(),
java.util.List.of()
);
assertEquals(
"Class: ASSASSIN. Use your Assassin Cloak; double-jump while airborne. "
+ "Use /tyrant item to recover ready class items.",
ClassAssignmentMessages.loginReminder(assassin)
);
}
}
@@ -0,0 +1,127 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import org.junit.jupiter.api.Test;
final class ClassAssignmentServiceTest {
private static final UUID TYRANT = UUID.fromString("11111111-1111-1111-1111-111111111111");
private static final UUID VIGILANTE = UUID.fromString("22222222-2222-2222-2222-222222222222");
private static final UUID FOLLOWER = UUID.fromString("33333333-3333-3333-3333-333333333333");
private static final Instant NOW = Instant.parse("2026-08-14T12:00:00Z");
private final ClassAssignmentService service = new ClassAssignmentService();
@Test
void purchasedClassCanBeAssignedToVigilanteOrFollower() {
GameState game = gameWith(TyrantUnlock.ASSASSIN);
PlayerState vigilante = PlayerState.newPlayer(VIGILANTE, "Vigilante");
PlayerState follower = withFollower(
PlayerState.newPlayer(FOLLOWER, "Follower"),
VIGILANTE
);
ClassAssignmentResult vigilanteResult = service.assign(
game,
Map.of(VIGILANTE, vigilante, FOLLOWER, follower),
TYRANT,
VIGILANTE,
TyrantClass.ASSASSIN,
NOW
);
ClassAssignmentResult followerResult = service.assign(
game,
vigilanteResult.players(),
TYRANT,
FOLLOWER,
TyrantClass.ASSASSIN,
NOW
);
assertEquals(ClassAssignmentStatus.ASSIGNED, vigilanteResult.status());
assertEquals(TyrantClass.ASSASSIN,
vigilanteResult.players().get(VIGILANTE).tyrantClass());
assertEquals(ClassAssignmentStatus.ASSIGNED, followerResult.status());
assertEquals(TyrantClass.NONE,
followerResult.players().get(VIGILANTE).tyrantClass());
assertEquals(TyrantClass.ASSASSIN,
followerResult.players().get(FOLLOWER).tyrantClass());
assertEquals(Optional.of(VIGILANTE), followerResult.previousHolderId());
}
@Test
void rejectsLockedSelfAndOptedOutAssignments() {
PlayerState target = PlayerState.newPlayer(FOLLOWER, "Target");
PlayerState optedOut = new PlayerState(
target.playerId(), target.latestName(), target.lastLogin(),
Optional.of(NOW.plusSeconds(60)), target.tyrantClass(), target.followerOf(),
target.cooldownEnds(), target.readyAbilityItems(), target.capturedMobs()
);
assertEquals(ClassAssignmentStatus.CLASS_NOT_UNLOCKED, service.assign(
gameWith(TyrantUnlock.FIXER), Map.of(FOLLOWER, target), TYRANT, FOLLOWER,
TyrantClass.ASSASSIN, NOW
).status());
assertEquals(ClassAssignmentStatus.TARGET_IS_TYRANT, service.assign(
gameWith(TyrantUnlock.ASSASSIN), Map.of(TYRANT,
PlayerState.newPlayer(TYRANT, "Tyrant")), TYRANT, TYRANT,
TyrantClass.ASSASSIN, NOW
).status());
assertEquals(ClassAssignmentStatus.TARGET_OPTED_OUT, service.assign(
gameWith(TyrantUnlock.ASSASSIN), Map.of(FOLLOWER, optedOut), TYRANT,
FOLLOWER, TyrantClass.ASSASSIN, NOW
).status());
}
@Test
void reassignmentAndReignEndClearClassAbilityState() {
Instant cooldown = NOW.plusSeconds(3600);
PlayerState holder = new PlayerState(
VIGILANTE, "Holder", Optional.empty(), Optional.empty(),
TyrantClass.ASSASSIN, Optional.empty(),
Map.of(Ability.ASSASSIN_INVISIBILITY, cooldown),
Set.of(Ability.ASSASSIN_INVISIBILITY), java.util.List.of()
);
PlayerState replacement = PlayerState.newPlayer(FOLLOWER, "Replacement");
ClassAssignmentResult reassigned = service.assign(
gameWith(TyrantUnlock.ASSASSIN),
Map.of(VIGILANTE, holder, FOLLOWER, replacement),
TYRANT, FOLLOWER, TyrantClass.ASSASSIN, NOW
);
PlayerState former = reassigned.players().get(VIGILANTE);
Map<UUID, PlayerState> cleared = service.clearAll(reassigned.players());
assertEquals(Map.of(), former.cooldownEnds());
assertEquals(Set.of(), former.readyAbilityItems());
assertEquals(TyrantClass.NONE, cleared.get(FOLLOWER).tyrantClass());
}
private static GameState gameWith(TyrantUnlock unlock) {
return new GameState(
GameLifecycle.RUNNING,
Optional.of(TYRANT),
Optional.of(VIGILANTE),
Optional.empty(),
Optional.empty(),
Optional.empty(),
Duration.ZERO,
1,
0,
Set.of(unlock)
);
}
private static PlayerState withFollower(PlayerState player, UUID vigilanteId) {
return new PlayerState(
player.playerId(), player.latestName(), player.lastLogin(), player.optedOutUntil(),
player.tyrantClass(), Optional.of(vigilanteId), player.cooldownEnds(),
player.readyAbilityItems(), player.capturedMobs()
);
}
}
@@ -0,0 +1,65 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.assertTrue;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import org.junit.jupiter.api.Test;
final class GameLifecycleServiceTest {
private static final UUID TYRANT = UUID.fromString("11111111-1111-1111-1111-111111111111");
private static final UUID VIGILANTE = UUID.fromString("22222222-2222-2222-2222-222222222222");
private static final Instant START = Instant.parse("2026-08-14T12:00:00Z");
private final GameLifecycleService service = new GameLifecycleService();
@Test
void startsFirstGameWithInitialRolesAndChoice() {
LifecycleState started = service.start(
PersistentState.empty(), TYRANT, Optional.of(VIGILANTE), START
);
assertEquals(GameLifecycle.RUNNING, started.game().lifecycle());
assertEquals(Optional.of(TYRANT), started.game().tyrantId());
assertEquals(Optional.of(VIGILANTE), started.game().vigilanteId());
assertEquals(1, started.game().unspentChoices());
}
@Test
void pauseAndResumePreserveStateAndShiftEveryElapsedDeadline() {
Instant cooldown = START.plusSeconds(600);
PlayerState player = new PlayerState(
TYRANT, "Tyrant", Optional.of(START.minusSeconds(60)),
Optional.of(START.plusSeconds(1200)), TyrantClass.ASSASSIN,
Optional.empty(), Map.of(Ability.ASSASSIN_INVISIBILITY, cooldown),
Set.of(), java.util.List.of()
);
GameState running = new GameState(
GameLifecycle.RUNNING, Optional.of(TYRANT), Optional.of(VIGILANTE),
Optional.empty(), Optional.of(new PendingSelection(VIGILANTE, cooldown)),
Optional.empty(), Duration.ofMinutes(2), 2, 1,
Set.of(TyrantUnlock.ASSASSIN)
);
LifecycleState paused = service.pause(
new PersistentState(running, Map.of(TYRANT, player)), START
);
Instant resumedAt = START.plusSeconds(300);
LifecycleState resumed = service.resume(paused.asPersistentState(), resumedAt);
assertEquals(GameLifecycle.RUNNING, resumed.game().lifecycle());
assertEquals(Duration.ofMinutes(7), resumed.game().accumulatedPausedTime());
assertEquals(cooldown.plusSeconds(300),
resumed.game().pendingVigilante().orElseThrow().expiresAt());
PlayerState shifted = resumed.players().get(TYRANT);
assertEquals(cooldown.plusSeconds(300),
shifted.cooldownEnds().get(Ability.ASSASSIN_INVISIBILITY));
assertEquals(START.plusSeconds(1500), shifted.optedOutUntil().orElseThrow());
assertEquals(START.plusSeconds(240), shifted.lastLogin().orElseThrow());
assertTrue(shifted.tyrantClass() == TyrantClass.ASSASSIN);
}
}
@@ -23,6 +23,11 @@ final class PluginMetadataTest {
Map<?, ?> commands = (Map<?, ?>) plugin.get("commands");
assertNotNull(commands);
assertNotNull(commands.get("tyrant"));
assertNotNull(commands.get("tyrantadmin"));
Map<?, ?> permissions = (Map<?, ?>) plugin.get("permissions");
assertNotNull(permissions);
Map<?, ?> admin = (Map<?, ?>) permissions.get("spigottyrant.admin");
assertEquals("op", admin.get("default"));
}
@Test
@@ -0,0 +1,46 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.random.RandomGenerator;
import org.junit.jupiter.api.Test;
final class RoleCandidateSelectorTest {
@Test
void selectsOnlyRecentlyActiveEligibleNonExcludedPlayer() {
Instant now = Instant.parse("2026-08-14T12:00:00Z");
UUID tyrant = UUID.fromString("11111111-1111-1111-1111-111111111111");
UUID candidate = UUID.fromString("22222222-2222-2222-2222-222222222222");
UUID stale = UUID.fromString("33333333-3333-3333-3333-333333333333");
Map<UUID, PlayerState> players = Map.of(
tyrant, withLogin(PlayerState.newPlayer(tyrant, "Tyrant"), now),
candidate, withLogin(PlayerState.newPlayer(candidate, "Candidate"), now.minusSeconds(60)),
stale, withLogin(PlayerState.newPlayer(stale, "Stale"), now.minus(Duration.ofHours(25)))
);
Optional<UUID> selected = new RoleCandidateSelector().select(
players,
Set.of(tyrant),
Optional.empty(),
now,
Duration.ofHours(24),
RandomGenerator.of("L64X128MixRandom")
);
assertEquals(Optional.of(candidate), selected);
}
private static PlayerState withLogin(PlayerState player, Instant login) {
return new PlayerState(
player.playerId(), player.latestName(), Optional.of(login), player.optedOutUntil(),
player.tyrantClass(), player.followerOf(), player.cooldownEnds(),
player.readyAbilityItems(), player.capturedMobs()
);
}
}
@@ -0,0 +1,87 @@
package games.dmg.spigottyrant;
import static org.mockito.ArgumentMatchers.contains;
import static org.mockito.Mockito.mock;
import static org.mockito.Mockito.never;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.time.Clock;
import java.time.Duration;
import java.time.Instant;
import java.time.ZoneOffset;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.junit.jupiter.api.Test;
final class TyrantAdminCommandTest {
@Test
void rejectsSenderWithoutAdminPermission() {
TyrantStateManager manager = mock(TyrantStateManager.class);
CommandSender sender = mock(CommandSender.class);
when(sender.hasPermission("spigottyrant.admin")).thenReturn(false);
TyrantAdminCommand command = command(manager, mock(ManagedRoleEffects.class));
command.onCommand(sender, mock(Command.class), "tyrantadmin", new String[] {"pause"});
verify(sender).sendMessage(contains("permission"));
verify(manager, never()).replaceState(org.mockito.ArgumentMatchers.any());
}
@Test
void pausePreservesStateAndSuppressesManagedEffects() {
UUID tyrant = UUID.fromString("11111111-1111-1111-1111-111111111111");
GameState game = new GameState(
GameLifecycle.RUNNING, Optional.of(tyrant), Optional.empty(),
Optional.empty(), Optional.empty(), Optional.empty(), Duration.ZERO,
2, 1, Set.of(TyrantUnlock.STRENGTH)
);
PersistentState snapshot = new PersistentState(
game, Map.of(tyrant, PlayerState.newPlayer(tyrant, "Tyrant"))
);
TyrantStateManager manager = mock(TyrantStateManager.class);
when(manager.snapshot()).thenReturn(snapshot);
ManagedRoleEffects effects = mock(ManagedRoleEffects.class);
CommandSender sender = mock(CommandSender.class);
when(sender.hasPermission("spigottyrant.admin")).thenReturn(true);
TyrantAdminCommand command = command(manager, effects);
command.onCommand(sender, mock(Command.class), "tyrantadmin", new String[] {"pause"});
verify(manager).replaceState(org.mockito.ArgumentMatchers.argThat(
state -> state.game().lifecycle() == GameLifecycle.PAUSED
&& state.game().tyrantLevel() == 2
));
verify(effects).suppressAll();
}
@Test
void resetRequiresExplicitConfirmation() {
TyrantStateManager manager = mock(TyrantStateManager.class);
CommandSender sender = mock(CommandSender.class);
when(sender.hasPermission("spigottyrant.admin")).thenReturn(true);
TyrantAdminCommand command = command(manager, mock(ManagedRoleEffects.class));
command.onCommand(sender, mock(Command.class), "tyrantadmin", new String[] {"reset"});
verify(sender).sendMessage(contains("reset confirm"));
verify(manager, never()).replaceState(org.mockito.ArgumentMatchers.any());
}
private static TyrantAdminCommand command(
TyrantStateManager manager,
ManagedRoleEffects effects
) {
return new TyrantAdminCommand(
manager,
new GameLifecycleService(),
mock(OnlinePlayerDirectory.class),
effects,
Clock.fixed(Instant.parse("2026-08-14T12:00:00Z"), ZoneOffset.UTC)
);
}
}
@@ -2,10 +2,14 @@ package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.mockito.Mockito.mock;
import static org.mockito.ArgumentMatchers.any;
import static org.mockito.Mockito.verify;
import static org.mockito.Mockito.when;
import java.time.Clock;
import java.time.Duration;
import java.time.Instant;
import java.time.ZoneOffset;
import java.util.List;
import java.util.Optional;
import java.util.Set;
@@ -47,4 +51,45 @@ final class TyrantCommandTest {
assertTrue(all.stream().anyMatch(message -> message.contains("AVAILABLE")
&& message.contains("ASSASSIN")));
}
@Test
void assigningClassNotifiesTyrantAndNewHolder() {
UUID tyrantId = UUID.fromString("11111111-1111-1111-1111-111111111111");
UUID targetId = UUID.fromString("22222222-2222-2222-2222-222222222222");
GameState game = new GameState(
GameLifecycle.RUNNING, Optional.of(tyrantId), Optional.empty(),
Optional.empty(), Optional.empty(), Optional.empty(), Duration.ZERO,
0, 0, Set.of(TyrantUnlock.FIXER)
);
PlayerState targetState = PlayerState.newPlayer(targetId, "Target");
TyrantStateManager manager = mock(TyrantStateManager.class);
when(manager.game()).thenReturn(game);
when(manager.player(targetId, "Target")).thenReturn(targetState);
when(manager.players()).thenReturn(java.util.Map.of(targetId, targetState));
Player tyrant = mock(Player.class);
when(tyrant.getUniqueId()).thenReturn(tyrantId);
Player target = mock(Player.class);
when(target.getUniqueId()).thenReturn(targetId);
when(target.getName()).thenReturn("Target");
OnlinePlayerDirectory directory = mock(OnlinePlayerDirectory.class);
when(directory.findByName("Target")).thenReturn(target);
TyrantCommand command = new TyrantCommand(
manager,
new TyrantProgressionService(),
new ClassAssignmentService(),
directory,
Clock.fixed(Instant.parse("2026-08-14T12:00:00Z"), ZoneOffset.UTC)
);
command.onCommand(
tyrant,
mock(Command.class),
"tyrant",
new String[] {"assign", "fixer", "Target"}
);
verify(manager).replacePlayers(any());
verify(target).sendMessage(org.mockito.ArgumentMatchers.contains("now the FIXER"));
verify(tyrant).sendMessage(org.mockito.ArgumentMatchers.contains("Assigned FIXER"));
}
}