26 lines
1.2 KiB
Markdown
26 lines
1.2 KiB
Markdown
---
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type: User Story
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title: "US-006: Use Fixer abilities"
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description: Give the Fixer a periodic offensive and health enhancement strengthened near the Tyrant.
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status: backlog
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---
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# US-006: Use Fixer abilities
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As the **Fixer**, I want a substantial temporary combat boost so that I can protect the Tyrant during important fights.
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## Acceptance criteria
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- [ ] The Fixer can activate ten minutes of Strength and Health Boost once per rolling hour using the named Fixer ability item.
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- [ ] Normal activation provides two total rows of hearts when combined with the player's normal maximum health.
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- [ ] Activation in the same world and within the configured Tyrant range provides three total rows of hearts.
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- [ ] Proximity is evaluated when the ability is activated and does not alter the active tier afterward.
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- [ ] Health is safely clamped when the boost expires, is suppressed, or changes tier.
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- [ ] The cooldown uses unpaused elapsed time and survives death, logout, and restart.
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- [ ] The player can inspect the remaining cooldown and receives clear feedback when activation is unavailable.
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## Related
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- [Use class ability items](us-014-use-class-ability-items.md)
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- [Configure and persist game state](us-012-configure-and-persist-state.md)
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