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spigot-tyrant/design/user-stories/us-003-progress-and-purchase-unlocks.md
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feat(tyrant): add reign control panel
2026-08-21 20:47:33 -04:00

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---
type: User Story
title: "US-003: Progress and purchase Tyrant unlocks"
description: Let the Tyrant earn and spend choices by personally defeating the Vigilante.
status: done
---
# US-003: Progress and purchase Tyrant unlocks
As the **Tyrant**, I want to earn one meaningful choice for defeating the Vigilante so that each reign develops differently.
## Acceptance criteria
- [x] The Tyrant gains one level and one unlock choice only when personally credited with killing the current Vigilante.
- [x] A Vigilante death caused by another player, the environment, or the Vigilante does not level the Tyrant.
- [x] Available purchases are Assassin, Fixer, Tamer, roster intelligence, permanent Resistance, and permanent Strength.
- [x] Each class or ability can be purchased at most once during a reign.
- [x] A menu or command clearly identifies purchased, available, and unavailable choices.
- [x] A purchase consumes exactly one unspent choice and cannot be duplicated by retries or concurrent input.
- [x] Progress cannot be earned or spent while the game is paused.
- [x] Levels, purchases, and unspent choices survive logout and restart but reset when the reign ends.
- [x] The Tyrant can review and purchase unlocks through the Tyrant control panel.
- [x] A confirmation displays the selected unlock and choice cost before purchase.
- [x] The control panel refreshes the available choices immediately after a successful purchase.
## Related
- [Role and class model](../concepts/role-and-class-model.md)
- [Assign unlocked classes](us-004-assign-unlocked-classes.md)
- [Purchase and use Tyrant abilities](us-009-use-tyrant-abilities.md)
- [Manage a reign through the Tyrant control panel](us-015-manage-tyrant-control-panel.md)