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spigot-tyrant/design/user-stories/us-003-progress-and-purchase-unlocks.md
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---
type: User Story
title: "US-003: Progress and purchase Tyrant unlocks"
description: Let the Tyrant earn and spend choices by personally defeating the Vigilante.
status: backlog
---
# US-003: Progress and purchase Tyrant unlocks
As the **Tyrant**, I want to earn one meaningful choice for defeating the Vigilante so that each reign develops differently.
## Acceptance criteria
- [ ] The Tyrant gains one level and one unlock choice only when personally credited with killing the current Vigilante.
- [ ] A Vigilante death caused by another player, the environment, or the Vigilante does not level the Tyrant.
- [ ] Available purchases are Assassin, Fixer, Tamer, roster intelligence, permanent Resistance, and permanent Strength.
- [ ] Each class or ability can be purchased at most once during a reign.
- [ ] A menu or command clearly identifies purchased, available, and unavailable choices.
- [ ] A purchase consumes exactly one unspent choice and cannot be duplicated by retries or concurrent input.
- [ ] Progress cannot be earned or spent while the game is paused.
- [ ] Levels, purchases, and unspent choices survive logout and restart but reset when the reign ends.
## Related
- [Role and class model](../concepts/role-and-class-model.md)
- [Assign unlocked classes](us-004-assign-unlocked-classes.md)
- [Purchase and use Tyrant abilities](us-009-use-tyrant-abilities.md)