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spigot-tyrant/design/user-stories/us-006-use-fixer-abilities.md
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---
type: User Story
title: "US-006: Use Fixer abilities"
description: Give the Fixer a periodic offensive and health enhancement strengthened near the Tyrant.
status: backlog
---
# US-006: Use Fixer abilities
As the **Fixer**, I want a substantial temporary combat boost so that I can protect the Tyrant during important fights.
## Acceptance criteria
- [ ] The Fixer can activate ten minutes of Strength and Health Boost once per rolling hour using the named Fixer ability item.
- [ ] Normal activation provides two total rows of hearts when combined with the player's normal maximum health.
- [ ] Activation in the same world and within the configured Tyrant range provides three total rows of hearts.
- [ ] Proximity is evaluated when the ability is activated and does not alter the active tier afterward.
- [ ] Health is safely clamped when the boost expires, is suppressed, or changes tier.
- [ ] The cooldown uses unpaused elapsed time and survives death, logout, and restart.
- [ ] The player can inspect the remaining cooldown and receives clear feedback when activation is unavailable.
## Related
- [Use class ability items](us-014-use-class-ability-items.md)
- [Configure and persist game state](us-012-configure-and-persist-state.md)