1.9 KiB
1.9 KiB
type, title, description, status
| type | title | description | status |
|---|---|---|---|
| User Story | US-014: Use class ability items | Give class holders named bound items that activate abilities without enabling transfer or cooldown bypasses. | in-progress |
US-014: Use class ability items
As a class holder, I want a recognizable inventory item for my ability so that activation is fast and understandable during play.
Acceptance criteria
- Each item-triggered class ability uses a uniquely named standard Minecraft item with hidden persistent ownership and ability metadata.
- Right-clicking or swinging the appropriate item activates the ability without also performing an unsafe vanilla action.
- Another player cannot activate, retain, craft with, place, store, frame, dispense, or otherwise transfer a bound ability item.
- A cooldown ability item disappears only after successful activation and is restored when the cooldown finishes.
- The Tamer's named fishing rod has no cooldown and remains available after successful capture or placement.
- A dropped class ability item vanishes immediately; a dropped captured-mob item instead attempts to spawn its mob safely.
/tyrant itemrestores currently available missing class items but cannot bypass cooldowns or create duplicates.- Missing ready items are restored on login and cooldown completion when inventory space is available.
- When delivery fails because the inventory is full, no item is dropped and the player is told both why and how to use
/tyrant itemafter making room. - Bound class items are removed when a player loses the class or the Tyrant's reign ends.
- Death, inventory movement, server restart, repeated commands, and concurrent events cannot duplicate a bound item or its captured mob.