1.3 KiB
1.3 KiB
Spigot Stealth Design Log
2026-08-14
- Completion: Completed US-006 with a Java 17 Gradle build, strict compiler linting, Spigot API, JUnit 5, Mockito, plugin metadata, OKF validation, Gitea CI, conventional-commit checks, semantic releases, and versioned release assets; verified the full build and a
1.2.3release JAR. - Implementation: Began US-006 with a test-driven Java 17, Gradle, Spigot, OKF validation, and Gitea delivery foundation modeled on Spigot Tyrant.
- Creation: Established the OKF v0.1 product record for Spigot Stealth.
- Decision: Only invisibility from a potion the player directly drinks contributes to the default eight-hour unlock requirement.
- Decision: An unlocked player who disconnects while their qualifying potion effect remains active conceals their identity for the entirety of their next online session.
- Decision: Each concealed session requires a new qualifying potion and disconnect; concealment never carries automatically into another session.
- Decision: Concealed players remain physically visible but have no join announcement, tab-list entry, or overhead name tag for any player, including administrators.
- Decision: Administrators can inspect and manage online or offline progression and list currently concealed players.