13 lines
1.3 KiB
Markdown
13 lines
1.3 KiB
Markdown
# Spigot Stealth Design Log
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## 2026-08-14
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- **Completion**: Completed US-006 with a Java 17 Gradle build, strict compiler linting, Spigot API, JUnit 5, Mockito, plugin metadata, OKF validation, Gitea CI, conventional-commit checks, semantic releases, and versioned release assets; verified the full build and a `1.2.3` release JAR.
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- **Implementation**: Began US-006 with a test-driven Java 17, Gradle, Spigot, OKF validation, and Gitea delivery foundation modeled on Spigot Tyrant.
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- **Creation**: Established the OKF v0.1 product record for Spigot Stealth.
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- **Decision**: Only invisibility from a potion the player directly drinks contributes to the default eight-hour unlock requirement.
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- **Decision**: An unlocked player who disconnects while their qualifying potion effect remains active conceals their identity for the entirety of their next online session.
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- **Decision**: Each concealed session requires a new qualifying potion and disconnect; concealment never carries automatically into another session.
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- **Decision**: Concealed players remain physically visible but have no join announcement, tab-list entry, or overhead name tag for any player, including administrators.
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- **Decision**: Administrators can inspect and manage online or offline progression and list currently concealed players.
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