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Author SHA1 Message Date
dmg 96c0c0014c feat(participation): add opt-out and role status
Release / release (push) Successful in 2m15s
CI / build (push) Successful in 58s
2026-08-14 22:55:43 -04:00
dmg a195658be4 feat(roles): maintain inactive and pending roles
Release / release (push) Successful in 2m19s
CI / build (push) Successful in 1m0s
2026-08-14 22:50:43 -04:00
25 changed files with 1021 additions and 48 deletions
+22
View File
@@ -6,6 +6,28 @@ description: Chronological record of material decisions affecting the Spigot Tyr
# Spigot Tyrant Design Log # Spigot Tyrant Design Log
## 2026-08-14 — Participation completed
- Completed US-011 with `/tyrant status`, `optout`, `optin`, and confirmed `relinquish` flows plus comprehensive join messages for lifecycle, roles, classes, abilities, and cooldowns.
- Opt-out clears ordinary classes and Follower membership, persists until the player explicitly opts back in, and enforces the configurable seven-day unpaused waiting period.
- Central role holders must safely relinquish first; Tyrant relinquishment performs full succession and Vigilante relinquishment performs a normal Vigilante reroll.
- Updated all assignment and candidate paths to exclude opted-out players and verified status, persistence, cleanup, cooldown, and relinquishment behavior with the Gradle suite.
## 2026-08-14 — Participation implementation started
- US-011 begins with test-first opt-out/opt-in state, seven-day re-entry gating, safe role relinquishment guidance, and complete join status messages.
## 2026-08-14 — Role maintenance completed
- Completed US-010 with configurable periodic role maintenance, exact 48-hour inactivity handling, and 24-hour recently-active candidate filtering.
- Added online confirmation for pending roles, 24-hour expiry and reroll, former-holder fallback rules, vacant-role retries, opt-out filtering, and Tyrant/Vigilante conflict prevention.
- Tyrant inactivity uses full reign succession cleanup; Vigilante inactivity clears only that role's Followers before replacement.
- Verified confirmation, expiry reroll, Follower cleanup, exact inactivity boundary, full Tyrant succession, and pause-safe scheduler integration with the Gradle suite.
## 2026-08-14 — Role maintenance implementation started
- US-010 begins with test-first inactivity replacement, pending confirmation and expiry, conflict-safe candidate retries, and pause awareness.
## 2026-08-14 — Tyrant succession completed ## 2026-08-14 — Tyrant succession completed
- Completed US-002 with player-killer transfer, recent-player environmental succession, former-holder avoidance, pending offline confirmation, and distinct replacement Vigilante selection. - Completed US-002 with player-killer transfer, recent-player environmental succession, former-holder avoidance, pending offline confirmation, and distinct replacement Vigilante selection.
@@ -2,7 +2,7 @@
type: User Story type: User Story
title: "US-010: Handle inactivity and pending selections" title: "US-010: Handle inactivity and pending selections"
description: Replace absent or unconfirmed role holders using recently active eligible players. description: Replace absent or unconfirmed role holders using recently active eligible players.
status: backlog status: done
--- ---
# US-010: Handle inactivity and pending selections # US-010: Handle inactivity and pending selections
@@ -11,16 +11,16 @@ As a **participant**, I want inactive central roles to be replaced fairly so tha
## Acceptance criteria ## Acceptance criteria
- [ ] A Tyrant or Vigilante who has not logged in for 48 unpaused hours loses the position. - [x] A Tyrant or Vigilante who has not logged in for 48 unpaused hours loses the position.
- [ ] Random candidates are drawn from eligible opted-in players who logged in during the preceding 24 hours. - [x] Random candidates are drawn from eligible opted-in players who logged in during the preceding 24 hours.
- [ ] The Tyrant is always excluded from Vigilante selection. - [x] The Tyrant is always excluded from Vigilante selection.
- [ ] A previous role holder is excluded when another eligible candidate exists and may be reused only as a fallback. - [x] A previous role holder is excluded when another eligible candidate exists and may be reused only as a fallback.
- [ ] Tyrant inactivity ends the reign, clears all assignments, and invokes normal random Tyrant succession followed by Vigilante selection. - [x] Tyrant inactivity ends the reign, clears all assignments, and invokes normal random Tyrant succession followed by Vigilante selection.
- [ ] Vigilante inactivity clears Followers and rerolls only the Vigilante position. - [x] Vigilante inactivity clears Followers and rerolls only the Vigilante position.
- [ ] An offline randomly selected candidate must log in within 24 unpaused hours to confirm the assignment. - [x] An offline randomly selected candidate must log in within 24 unpaused hours to confirm the assignment.
- [ ] An unconfirmed selection expires and rerolls automatically under the same eligibility rules. - [x] An unconfirmed selection expires and rerolls automatically under the same eligibility rules.
- [ ] Selection remains vacant and retries periodically when no valid candidate exists. - [x] Selection remains vacant and retries periodically when no valid candidate exists.
- [ ] Candidate selection cannot assign conflicting roles or choose an opted-out player, including during concurrent joins and deaths. - [x] Candidate selection cannot assign conflicting roles or choose an opted-out player, including during concurrent joins and deaths.
## Related ## Related
@@ -2,7 +2,7 @@
type: User Story type: User Story
title: "US-011: Inform players and manage participation" title: "US-011: Inform players and manage participation"
description: Tell players their current place in the game and let unassigned players opt out. description: Tell players their current place in the game and let unassigned players opt out.
status: backlog status: done
--- ---
# US-011: Inform players and manage participation # US-011: Inform players and manage participation
@@ -11,15 +11,15 @@ As a **player**, I want to understand my status and control my eligibility so th
## Acceptance criteria ## Acceptance criteria
- [ ] On join, a player is told the game status and their role, class, subclass, abilities, and relevant cooldowns. - [x] On join, a player is told the game status and their role, class, subclass, abilities, and relevant cooldowns.
- [ ] An unassigned opted-in player is told that they are eligible and shown the opt-out command. - [x] An unassigned opted-in player is told that they are eligible and shown the opt-out command.
- [ ] An opted-out player is told when they may opt back in. - [x] An opted-out player is told when they may opt back in.
- [ ] An unassigned player can opt out through a command. - [x] An unassigned player can opt out through a command.
- [ ] Opting out removes an ordinary class or Follower assignment immediately; the Tyrant and Vigilante must relinquish through a safe role command before opting out. - [x] Opting out removes an ordinary class or Follower assignment immediately; the Tyrant and Vigilante must relinquish through a safe role command before opting out.
- [ ] Opted-out players cannot be randomly selected, recruited, or assigned a class. - [x] Opted-out players cannot be randomly selected, recruited, or assigned a class.
- [ ] A player cannot opt back in until seven days have elapsed by default. - [x] A player cannot opt back in until seven days have elapsed by default.
- [ ] The opt-out duration is configurable, uses unpaused elapsed time, and survives restart. - [x] The opt-out duration is configurable, uses unpaused elapsed time, and survives restart.
- [ ] Participation commands are idempotent and clearly report current status and remaining time. - [x] Participation commands are idempotent and clearly report current status and remaining time.
## Related ## Related
@@ -14,4 +14,11 @@ public final class BukkitOnlinePlayerDirectory implements OnlinePlayerDirectory
public Player findById(UUID playerId) { public Player findById(UUID playerId) {
return Bukkit.getPlayer(playerId); return Bukkit.getPlayer(playerId);
} }
@Override
public java.util.Set<UUID> onlinePlayerIds() {
return Bukkit.getOnlinePlayers().stream()
.map(Player::getUniqueId)
.collect(java.util.stream.Collectors.toUnmodifiableSet());
}
} }
@@ -78,7 +78,7 @@ public final class ClassAssignmentService {
if (targetId.equals(assignerId)) { if (targetId.equals(assignerId)) {
return ClassAssignmentStatus.TARGET_IS_TYRANT; return ClassAssignmentStatus.TARGET_IS_TYRANT;
} }
if (target.optedOutUntil().filter(until -> until.isAfter(now)).isPresent()) { if (target.optedOutUntil().isPresent()) {
return ClassAssignmentStatus.TARGET_OPTED_OUT; return ClassAssignmentStatus.TARGET_OPTED_OUT;
} }
return null; return null;
@@ -7,4 +7,6 @@ public interface OnlinePlayerDirectory {
Player findByName(String name); Player findByName(String name);
Player findById(UUID playerId); Player findById(UUID playerId);
java.util.Set<UUID> onlinePlayerIds();
} }
@@ -0,0 +1,4 @@
package games.dmg.spigottyrant;
public record ParticipationResult(PlayerState player, ParticipationStatus status) {
}
@@ -0,0 +1,68 @@
package games.dmg.spigottyrant;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
public final class ParticipationService {
private final Duration optOutDuration;
public ParticipationService(Duration optOutDuration) {
if (optOutDuration.isNegative() || optOutDuration.isZero()) {
throw new IllegalArgumentException("optOutDuration must be positive");
}
this.optOutDuration = optOutDuration;
}
public ParticipationResult optOut(GameState game, PlayerState player, Instant now) {
if (game.tyrantId().filter(player.playerId()::equals).isPresent()
|| game.vigilanteId().filter(player.playerId()::equals).isPresent()) {
return new ParticipationResult(
player, ParticipationStatus.MUST_RELINQUISH_ROLE
);
}
if (player.optedOutUntil().isPresent()) {
return new ParticipationResult(player, ParticipationStatus.ALREADY_OPTED_OUT);
}
PlayerState updated = new PlayerState(
player.playerId(),
player.latestName(),
player.lastLogin(),
Optional.of(now.plus(optOutDuration)),
TyrantClass.NONE,
Optional.empty(),
Map.of(),
Set.of(),
player.capturedMobs()
);
return new ParticipationResult(updated, ParticipationStatus.OPTED_OUT);
}
public ParticipationResult optIn(PlayerState player, Instant now) {
if (player.optedOutUntil().isEmpty()) {
return new ParticipationResult(player, ParticipationStatus.ALREADY_OPTED_IN);
}
if (now.isBefore(player.optedOutUntil().orElseThrow())) {
return new ParticipationResult(player, ParticipationStatus.COOLDOWN_ACTIVE);
}
PlayerState updated = new PlayerState(
player.playerId(),
player.latestName(),
player.lastLogin(),
Optional.empty(),
player.tyrantClass(),
player.followerOf(),
player.cooldownEnds(),
player.readyAbilityItems(),
player.capturedMobs()
);
return new ParticipationResult(updated, ParticipationStatus.OPTED_IN);
}
public ParticipationStatus status(PlayerState player, Instant now) {
return player.optedOutUntil().isPresent()
? ParticipationStatus.OPTED_OUT : ParticipationStatus.OPTED_IN;
}
}
@@ -0,0 +1,10 @@
package games.dmg.spigottyrant;
public enum ParticipationStatus {
OPTED_IN,
OPTED_OUT,
COOLDOWN_ACTIVE,
MUST_RELINQUISH_ROLE,
ALREADY_OPTED_IN,
ALREADY_OPTED_OUT
}
@@ -35,9 +35,10 @@ public final class PlayerJoinListener implements Listener {
current.cooldownEnds(), current.readyAbilityItems(), current.capturedMobs() current.cooldownEnds(), current.readyAbilityItems(), current.capturedMobs()
) )
); );
String reminder = ClassAssignmentMessages.loginReminder(player); for (String message : PlayerStatusMessages.forJoin(
if (!reminder.isEmpty()) { stateManager.game(), player, clock.instant()
event.getPlayer().sendMessage(reminder); )) {
event.getPlayer().sendMessage(message);
} }
if (presentation != null if (presentation != null
&& stateManager.game().lifecycle() == GameLifecycle.RUNNING && stateManager.game().lifecycle() == GameLifecycle.RUNNING
@@ -0,0 +1,53 @@
package games.dmg.spigottyrant;
import java.time.Duration;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
public final class PlayerStatusMessages {
private PlayerStatusMessages() {
}
public static List<String> forJoin(
GameState game,
PlayerState player,
Instant now
) {
List<String> messages = new ArrayList<>();
messages.add("Game: " + game.lifecycle());
boolean hasRole = false;
if (game.tyrantId().filter(player.playerId()::equals).isPresent()) {
messages.add("Role: TYRANT. Level " + game.tyrantLevel() + ", choices "
+ game.unspentChoices() + ", abilities " + game.purchases() + ".");
hasRole = true;
}
if (game.vigilanteId().filter(player.playerId()::equals).isPresent()) {
messages.add("Role: VIGILANTE.");
hasRole = true;
} else if (player.followerOf().isPresent()) {
messages.add("Role: FOLLOWER of " + player.followerOf().orElseThrow() + ".");
hasRole = true;
}
if (player.tyrantClass() != TyrantClass.NONE) {
messages.add(ClassAssignmentMessages.loginReminder(player));
hasRole = true;
}
player.cooldownEnds().entrySet().stream()
.sorted(java.util.Map.Entry.comparingByKey())
.forEach(entry -> {
long seconds = Math.max(
0L, Duration.between(now, entry.getValue()).toSeconds()
);
messages.add("Cooldown: " + entry.getKey() + " " + seconds + "s remaining.");
});
if (player.optedOutUntil().isPresent()) {
messages.add("Participation: OPTED OUT. You may use /tyrant optin at "
+ player.optedOutUntil().orElseThrow() + ".");
} else if (!hasRole) {
messages.add("You currently have no role or class. Use /tyrant optout "
+ "if you do not want to participate.");
}
return List.copyOf(messages);
}
}
@@ -0,0 +1,7 @@
package games.dmg.spigottyrant;
public record RelinquishmentResult(
LifecycleState state,
RelinquishmentStatus status
) {
}
@@ -0,0 +1,7 @@
package games.dmg.spigottyrant;
public enum RelinquishmentStatus {
RELINQUISHED,
NO_CENTRAL_ROLE,
GAME_NOT_RUNNING
}
@@ -30,7 +30,7 @@ public final class RoleCandidateSelector {
|| player.lastLogin().orElseThrow().isBefore(cutoff)) { || player.lastLogin().orElseThrow().isBefore(cutoff)) {
continue; continue;
} }
if (player.optedOutUntil().filter(deadline -> deadline.isAfter(now)).isPresent()) { if (player.optedOutUntil().isPresent()) {
continue; continue;
} }
eligible.add(player.playerId()); eligible.add(player.playerId());
@@ -0,0 +1,234 @@
package games.dmg.spigottyrant;
import java.time.Duration;
import java.time.Instant;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.random.RandomGenerator;
public final class RoleMaintenanceService {
private final RoleCandidateSelector candidates;
private final TyrantSuccessionService succession;
private final Duration inactivity;
private final Duration activityWindow;
private final Duration pendingTimeout;
private final RandomGenerator random;
public RoleMaintenanceService(
RoleCandidateSelector candidates,
TyrantSuccessionService succession,
Duration inactivity,
Duration activityWindow,
Duration pendingTimeout,
RandomGenerator random
) {
this.candidates = candidates;
this.succession = succession;
this.inactivity = inactivity;
this.activityWindow = activityWindow;
this.pendingTimeout = pendingTimeout;
this.random = random;
}
public LifecycleState maintain(
PersistentState state,
Set<UUID> onlinePlayerIds,
Instant now
) {
if (state.game().lifecycle() != GameLifecycle.RUNNING) {
return new LifecycleState(state.game(), state.players());
}
LifecycleState current = confirmPending(state, onlinePlayerIds, now);
if (isInactive(current.game().tyrantId(), current.players(), now)) {
return succession.succeed(
current.asPersistentState(), Optional.empty(), onlinePlayerIds, now
);
}
if (isInactive(current.game().vigilanteId(), current.players(), now)) {
current = rerollVigilante(
current.asPersistentState(), current.game().vigilanteId(), onlinePlayerIds, now
);
}
current = rerollExpiredTyrant(current, onlinePlayerIds, now);
current = rerollExpiredVigilante(current, onlinePlayerIds, now);
if (current.game().tyrantId().isEmpty() && current.game().pendingTyrant().isEmpty()) {
current = selectTyrant(current, Optional.empty(), onlinePlayerIds, now);
}
if (current.game().tyrantId().isPresent()
&& current.game().vigilanteId().isEmpty()
&& current.game().pendingVigilante().isEmpty()) {
current = rerollVigilante(
current.asPersistentState(), Optional.empty(), onlinePlayerIds, now
);
}
return current;
}
public LifecycleState rerollVigilante(
PersistentState state,
Optional<UUID> previousVigilante,
Set<UUID> onlinePlayerIds,
Instant now
) {
Map<UUID, PlayerState> players = clearFollowers(state.players(), previousVigilante);
Set<UUID> excluded = state.game().tyrantId().map(Set::of).orElseGet(Set::of);
Optional<UUID> selected = candidates.select(
players, excluded, previousVigilante, now, activityWindow, random
);
Optional<UUID> active = selected.filter(onlinePlayerIds::contains);
Optional<PendingSelection> pending = selected
.filter(playerId -> active.isEmpty())
.map(playerId -> new PendingSelection(playerId, now.plus(pendingTimeout)));
GameState game = copyRoles(
state.game(), state.game().tyrantId(), active,
state.game().pendingTyrant(), pending
);
return new LifecycleState(game, players);
}
private LifecycleState confirmPending(
PersistentState state,
Set<UUID> onlinePlayerIds,
Instant now
) {
GameState game = state.game();
Optional<UUID> tyrant = game.tyrantId();
Optional<UUID> vigilante = game.vigilanteId();
Optional<PendingSelection> pendingTyrant = game.pendingTyrant();
Optional<PendingSelection> pendingVigilante = game.pendingVigilante();
if (pendingTyrant.isPresent()) {
PendingSelection pending = pendingTyrant.orElseThrow();
if (!now.isAfter(pending.expiresAt())
&& onlinePlayerIds.contains(pending.candidateId())
&& eligibleAtConfirmation(state.players().get(pending.candidateId()), now)
&& vigilante.filter(pending.candidateId()::equals).isEmpty()) {
tyrant = Optional.of(pending.candidateId());
pendingTyrant = Optional.empty();
}
}
if (pendingVigilante.isPresent()) {
PendingSelection pending = pendingVigilante.orElseThrow();
if (!now.isAfter(pending.expiresAt())
&& onlinePlayerIds.contains(pending.candidateId())
&& eligibleAtConfirmation(state.players().get(pending.candidateId()), now)
&& tyrant.filter(pending.candidateId()::equals).isEmpty()) {
vigilante = Optional.of(pending.candidateId());
pendingVigilante = Optional.empty();
}
}
return new LifecycleState(
copyRoles(game, tyrant, vigilante, pendingTyrant, pendingVigilante),
state.players()
);
}
private LifecycleState rerollExpiredTyrant(
LifecycleState state,
Set<UUID> onlinePlayerIds,
Instant now
) {
Optional<PendingSelection> pending = state.game().pendingTyrant();
if (pending.isEmpty() || !now.isAfter(pending.orElseThrow().expiresAt())) {
return state;
}
return selectTyrant(
state,
Optional.of(pending.orElseThrow().candidateId()),
onlinePlayerIds,
now
);
}
private LifecycleState selectTyrant(
LifecycleState state,
Optional<UUID> previous,
Set<UUID> onlinePlayerIds,
Instant now
) {
Set<UUID> excluded = state.game().vigilanteId().map(Set::of).orElseGet(Set::of);
Optional<UUID> selected = candidates.select(
state.players(), excluded, previous, now, activityWindow, random
);
Optional<UUID> active = selected.filter(onlinePlayerIds::contains);
Optional<PendingSelection> pending = selected
.filter(playerId -> active.isEmpty())
.map(playerId -> new PendingSelection(playerId, now.plus(pendingTimeout)));
GameState game = copyRoles(
state.game(), active, state.game().vigilanteId(), pending,
state.game().pendingVigilante()
);
return new LifecycleState(game, state.players());
}
private LifecycleState rerollExpiredVigilante(
LifecycleState state,
Set<UUID> onlinePlayerIds,
Instant now
) {
Optional<PendingSelection> pending = state.game().pendingVigilante();
if (pending.isEmpty() || !now.isAfter(pending.orElseThrow().expiresAt())) {
return state;
}
return rerollVigilante(
state.asPersistentState(),
Optional.of(pending.orElseThrow().candidateId()),
onlinePlayerIds,
now
);
}
private boolean isInactive(
Optional<UUID> roleHolder,
Map<UUID, PlayerState> players,
Instant now
) {
if (roleHolder.isEmpty()) {
return false;
}
PlayerState player = players.get(roleHolder.orElseThrow());
return player != null
&& player.lastLogin().isPresent()
&& !player.lastLogin().orElseThrow().plus(inactivity).isAfter(now);
}
private static boolean eligibleAtConfirmation(PlayerState player, Instant now) {
return player != null && player.optedOutUntil().isEmpty();
}
private static Map<UUID, PlayerState> clearFollowers(
Map<UUID, PlayerState> players,
Optional<UUID> previousVigilante
) {
if (previousVigilante.isEmpty()) {
return players;
}
Map<UUID, PlayerState> updated = new HashMap<>();
UUID previous = previousVigilante.orElseThrow();
for (PlayerState player : players.values()) {
Optional<UUID> followerOf = player.followerOf().filter(id -> !id.equals(previous));
updated.put(player.playerId(), new PlayerState(
player.playerId(), player.latestName(), player.lastLogin(), player.optedOutUntil(),
player.tyrantClass(), followerOf, player.cooldownEnds(),
player.readyAbilityItems(), player.capturedMobs()
));
}
return Map.copyOf(updated);
}
private static GameState copyRoles(
GameState game,
Optional<UUID> tyrant,
Optional<UUID> vigilante,
Optional<PendingSelection> pendingTyrant,
Optional<PendingSelection> pendingVigilante
) {
return new GameState(
game.lifecycle(), tyrant, vigilante, pendingTyrant, pendingVigilante,
game.pausedAt(), game.accumulatedPausedTime(), game.tyrantLevel(),
game.unspentChoices(), game.purchases()
);
}
}
@@ -0,0 +1,44 @@
package games.dmg.spigottyrant;
import java.time.Clock;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
import org.bukkit.Server;
import org.bukkit.entity.Player;
public final class RoleMaintenanceTask implements Runnable {
private final TyrantStateManager stateManager;
private final RoleMaintenanceService maintenance;
private final TyrantPresentation presentation;
private final Server server;
private final Clock clock;
public RoleMaintenanceTask(
TyrantStateManager stateManager,
RoleMaintenanceService maintenance,
TyrantPresentation presentation,
Server server,
Clock clock
) {
this.stateManager = stateManager;
this.maintenance = maintenance;
this.presentation = presentation;
this.server = server;
this.clock = clock;
}
@Override
public void run() {
PersistentState before = stateManager.snapshot();
Set<UUID> online = server.getOnlinePlayers().stream()
.map(Player::getUniqueId)
.collect(Collectors.toUnmodifiableSet());
LifecycleState after = maintenance.maintain(before, online, clock.instant());
if (!after.asPersistentState().equals(before)) {
stateManager.replaceState(after);
stateManager.saveIfDirty();
presentation.reconcile(after.game().tyrantId());
}
}
}
@@ -0,0 +1,51 @@
package games.dmg.spigottyrant;
import java.time.Instant;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
public final class RoleRelinquishmentService {
private final TyrantSuccessionService succession;
private final RoleMaintenanceService maintenance;
public RoleRelinquishmentService(
TyrantSuccessionService succession,
RoleMaintenanceService maintenance
) {
this.succession = succession;
this.maintenance = maintenance;
}
public RelinquishmentResult relinquish(
PersistentState state,
UUID playerId,
Set<UUID> onlinePlayerIds,
Instant now
) {
if (state.game().lifecycle() != GameLifecycle.RUNNING) {
return new RelinquishmentResult(
new LifecycleState(state.game(), state.players()),
RelinquishmentStatus.GAME_NOT_RUNNING
);
}
if (state.game().tyrantId().filter(playerId::equals).isPresent()) {
return new RelinquishmentResult(
succession.succeed(state, Optional.empty(), onlinePlayerIds, now),
RelinquishmentStatus.RELINQUISHED
);
}
if (state.game().vigilanteId().filter(playerId::equals).isPresent()) {
return new RelinquishmentResult(
maintenance.rerollVigilante(
state, Optional.of(playerId), onlinePlayerIds, now
),
RelinquishmentStatus.RELINQUISHED
);
}
return new RelinquishmentResult(
new LifecycleState(state.game(), state.players()),
RelinquishmentStatus.NO_CENTRAL_ROLE
);
}
}
@@ -28,44 +28,73 @@ public final class SpigotTyrantPlugin extends JavaPlugin {
return; return;
} }
Clock clock = Clock.systemUTC();
RoleCandidateSelector candidateSelector = new RoleCandidateSelector();
java.util.random.RandomGenerator random = java.util.random.RandomGenerator.getDefault();
TyrantSuccessionService succession = new TyrantSuccessionService(
candidateSelector,
settings.candidateActivityWindow(),
settings.pendingSelectionTimeout(),
random
);
RoleMaintenanceService maintenance = new RoleMaintenanceService(
candidateSelector,
succession,
settings.roleInactivity(),
settings.candidateActivityWindow(),
settings.pendingSelectionTimeout(),
random
);
BukkitOnlinePlayerDirectory onlinePlayers = new BukkitOnlinePlayerDirectory();
tyrantPresentation = new BukkitTyrantPresentation(getServer()); tyrantPresentation = new BukkitTyrantPresentation(getServer());
ManagedRoleEffects managedEffects = new BukkitManagedRoleEffects( ManagedRoleEffects managedEffects = new BukkitManagedRoleEffects(
stateManager, tyrantPresentation stateManager, tyrantPresentation
); );
managedEffects.restoreAll(); managedEffects.restoreAll();
Objects.requireNonNull(getCommand("tyrant"), "Missing tyrant command metadata") Objects.requireNonNull(getCommand("tyrant"), "Missing tyrant command metadata")
.setExecutor(new TyrantCommand(stateManager, new TyrantProgressionService())); .setExecutor(new TyrantCommand(
stateManager,
new TyrantProgressionService(),
new ClassAssignmentService(),
onlinePlayers,
clock,
new ParticipationService(settings.optOutDuration()),
new RoleRelinquishmentService(succession, maintenance),
tyrantPresentation
));
Objects.requireNonNull(getCommand("tyrantadmin"), "Missing tyrantadmin metadata") Objects.requireNonNull(getCommand("tyrantadmin"), "Missing tyrantadmin metadata")
.setExecutor(new TyrantAdminCommand( .setExecutor(new TyrantAdminCommand(
stateManager, stateManager,
new GameLifecycleService(), new GameLifecycleService(),
new BukkitOnlinePlayerDirectory(), onlinePlayers,
managedEffects, managedEffects,
Clock.systemUTC(), clock,
new RoleCandidateSelector(), candidateSelector,
settings.candidateActivityWindow(), settings.candidateActivityWindow(),
settings.pendingSelectionTimeout(), settings.pendingSelectionTimeout(),
java.util.random.RandomGenerator.getDefault() random
)); ));
getServer().getPluginManager().registerEvents( getServer().getPluginManager().registerEvents(
new PlayerJoinListener(stateManager, Clock.systemUTC(), tyrantPresentation), new PlayerJoinListener(stateManager, clock, tyrantPresentation),
this this
); );
getServer().getPluginManager().registerEvents( getServer().getPluginManager().registerEvents(
new TyrantDeathListener( new TyrantDeathListener(
stateManager, stateManager, succession, tyrantPresentation, getServer(), clock
new TyrantSuccessionService(
new RoleCandidateSelector(),
settings.candidateActivityWindow(),
settings.pendingSelectionTimeout(),
java.util.random.RandomGenerator.getDefault()
),
tyrantPresentation,
getServer(),
Clock.systemUTC()
), ),
this this
); );
long maintenanceTicks = Math.max(
1L, Math.multiplyExact(settings.selectionRetryInterval().toSeconds(), 20L)
);
getServer().getScheduler().runTaskTimer(
this,
new RoleMaintenanceTask(
stateManager, maintenance, tyrantPresentation, getServer(), clock
),
maintenanceTicks,
maintenanceTicks
);
getServer().getScheduler().runTaskTimer(this, stateManager::saveIfDirty, 600L, 600L); getServer().getScheduler().runTaskTimer(this, stateManager::saveIfDirty, 600L, 600L);
getLogger().info("Spigot Tyrant enabled."); getLogger().info("Spigot Tyrant enabled.");
} }
@@ -187,9 +187,7 @@ public final class TyrantAdminCommand implements CommandExecutor {
sender.sendMessage("Pending Tyrant: " + game.pendingTyrant()); sender.sendMessage("Pending Tyrant: " + game.pendingTyrant());
sender.sendMessage("Pending Vigilante: " + game.pendingVigilante()); sender.sendMessage("Pending Vigilante: " + game.pendingVigilante());
for (PlayerState player : stateManager.players().values()) { for (PlayerState player : stateManager.players().values()) {
boolean optedOut = player.optedOutUntil() boolean optedOut = player.optedOutUntil().isPresent();
.filter(deadline -> deadline.isAfter(clock.instant()))
.isPresent();
sender.sendMessage( sender.sendMessage(
player.latestName() + " (" + player.playerId() + "): class=" player.latestName() + " (" + player.playerId() + "): class="
+ player.tyrantClass() + ", followerOf=" + player.tyrantClass() + ", followerOf="
@@ -1,6 +1,7 @@
package games.dmg.spigottyrant; package games.dmg.spigottyrant;
import java.time.Clock; import java.time.Clock;
import java.time.Duration;
import java.util.Locale; import java.util.Locale;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.command.Command; import org.bukkit.command.Command;
@@ -14,6 +15,9 @@ public final class TyrantCommand implements CommandExecutor {
private final ClassAssignmentService assignments; private final ClassAssignmentService assignments;
private final OnlinePlayerDirectory onlinePlayers; private final OnlinePlayerDirectory onlinePlayers;
private final Clock clock; private final Clock clock;
private final ParticipationService participation;
private final RoleRelinquishmentService relinquishment;
private final TyrantPresentation presentation;
public TyrantCommand( public TyrantCommand(
TyrantStateManager stateManager, TyrantStateManager stateManager,
@@ -34,12 +38,31 @@ public final class TyrantCommand implements CommandExecutor {
ClassAssignmentService assignments, ClassAssignmentService assignments,
OnlinePlayerDirectory onlinePlayers, OnlinePlayerDirectory onlinePlayers,
Clock clock Clock clock
) {
this(
stateManager, progression, assignments, onlinePlayers, clock,
new ParticipationService(Duration.ofDays(7)), null, null
);
}
public TyrantCommand(
TyrantStateManager stateManager,
TyrantProgressionService progression,
ClassAssignmentService assignments,
OnlinePlayerDirectory onlinePlayers,
Clock clock,
ParticipationService participation,
RoleRelinquishmentService relinquishment,
TyrantPresentation presentation
) { ) {
this.stateManager = stateManager; this.stateManager = stateManager;
this.progression = progression; this.progression = progression;
this.assignments = assignments; this.assignments = assignments;
this.onlinePlayers = onlinePlayers; this.onlinePlayers = onlinePlayers;
this.clock = clock; this.clock = clock;
this.participation = participation;
this.relinquishment = relinquishment;
this.presentation = presentation;
} }
@Override @Override
@@ -65,10 +88,26 @@ public final class TyrantCommand implements CommandExecutor {
assign(player, arguments[1], arguments[2]); assign(player, arguments[1], arguments[2]);
return true; return true;
} }
if (arguments.length == 1 && arguments[0].equalsIgnoreCase("status")) {
showPlayerStatus(player);
return true;
}
if (arguments.length == 1 && arguments[0].equalsIgnoreCase("optout")) {
changeParticipation(player, false);
return true;
}
if (arguments.length == 1 && arguments[0].equalsIgnoreCase("optin")) {
changeParticipation(player, true);
return true;
}
if (arguments.length >= 1 && arguments[0].equalsIgnoreCase("relinquish")) {
relinquish(player, arguments);
return true;
}
player.sendMessage( player.sendMessage(
ChatColor.YELLOW ChatColor.YELLOW
+ "Usage: /tyrant choices | /tyrant buy <unlock> | " + "Usage: /tyrant <status|choices|buy|assign|optout|optin|"
+ "/tyrant assign <class> <player>" + "relinquish confirm>"
); );
return true; return true;
} }
@@ -156,6 +195,63 @@ public final class TyrantCommand implements CommandExecutor {
); );
} }
private void showPlayerStatus(Player player) {
PlayerState state = stateManager.player(player.getUniqueId(), player.getName());
PlayerStatusMessages.forJoin(stateManager.game(), state, clock.instant())
.forEach(player::sendMessage);
}
private void changeParticipation(Player player, boolean optIn) {
ParticipationResult[] result = new ParticipationResult[1];
stateManager.updatePlayer(player.getUniqueId(), player.getName(), current -> {
result[0] = optIn
? participation.optIn(current, clock.instant())
: participation.optOut(stateManager.game(), current, clock.instant());
return result[0].player();
});
if (result[0].status() == ParticipationStatus.OPTED_IN
|| result[0].status() == ParticipationStatus.OPTED_OUT) {
stateManager.saveIfDirty();
}
if (result[0].status() == ParticipationStatus.MUST_RELINQUISH_ROLE) {
player.sendMessage(ChatColor.RED
+ "Use /tyrant relinquish confirm before opting out.");
return;
}
if (result[0].status() == ParticipationStatus.COOLDOWN_ACTIVE) {
player.sendMessage(ChatColor.RED + "You may opt in at "
+ result[0].player().optedOutUntil().orElseThrow() + ".");
return;
}
player.sendMessage(ChatColor.YELLOW + "Participation: "
+ readable(result[0].status()) + ".");
}
private void relinquish(Player player, String[] arguments) {
if (arguments.length != 2 || !arguments[1].equalsIgnoreCase("confirm")) {
player.sendMessage(ChatColor.RED
+ "Relinquishing rerolls your role. Use /tyrant relinquish confirm.");
return;
}
if (relinquishment == null) {
player.sendMessage(ChatColor.RED + "Role relinquishment is unavailable.");
return;
}
RelinquishmentResult result = relinquishment.relinquish(
stateManager.snapshot(), player.getUniqueId(), onlinePlayers.onlinePlayerIds(),
clock.instant()
);
if (result.status() == RelinquishmentStatus.RELINQUISHED) {
stateManager.replaceState(result.state());
stateManager.saveIfDirty();
if (presentation != null) {
presentation.reconcile(result.state().game().tyrantId());
}
}
player.sendMessage(ChatColor.YELLOW + "Relinquishment: "
+ readable(result.status()) + ".");
}
private static String readable(Enum<?> status) { private static String readable(Enum<?> status) {
return status.name().toLowerCase(Locale.ROOT).replace('_', ' '); return status.name().toLowerCase(Locale.ROOT).replace('_', ' ');
} }
+1 -1
View File
@@ -7,7 +7,7 @@ author: dmg.games
commands: commands:
tyrant: tyrant:
description: View and use Spigot Tyrant game features. description: View and use Spigot Tyrant game features.
usage: /tyrant [choices|buy <unlock>|assign <class> <player>] usage: /tyrant <status|choices|buy|assign|optout|optin|relinquish confirm>
tyrantadmin: tyrantadmin:
description: Administer the Spigot Tyrant game. description: Administer the Spigot Tyrant game.
usage: /tyrantadmin <status|start|pause|resume|reset confirm> usage: /tyrantadmin <status|start|pause|resume|reset confirm>
@@ -0,0 +1,76 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import org.junit.jupiter.api.Test;
final class ParticipationServiceTest {
private static final UUID PLAYER = UUID.fromString("11111111-1111-1111-1111-111111111111");
private static final UUID TYRANT = UUID.fromString("22222222-2222-2222-2222-222222222222");
private static final Instant NOW = Instant.parse("2026-08-14T12:00:00Z");
private final ParticipationService service = new ParticipationService(Duration.ofDays(7));
@Test
void optingOutClearsOrdinaryClassAndFollowerButKeepsPlayerOutAfterCooldown() {
PlayerState assigned = new PlayerState(
PLAYER, "Player", Optional.of(NOW), Optional.empty(), TyrantClass.ASSASSIN,
Optional.of(UUID.randomUUID()),
Map.of(Ability.ASSASSIN_INVISIBILITY, NOW.plusSeconds(30)),
Set.of(Ability.ASSASSIN_INVISIBILITY), java.util.List.of()
);
GameState game = runningGame();
ParticipationResult result = service.optOut(game, assigned, NOW);
assertEquals(ParticipationStatus.OPTED_OUT, result.status());
assertEquals(Optional.of(NOW.plus(Duration.ofDays(7))),
result.player().optedOutUntil());
assertEquals(TyrantClass.NONE, result.player().tyrantClass());
assertEquals(Optional.empty(), result.player().followerOf());
assertEquals(Map.of(), result.player().cooldownEnds());
assertEquals(ParticipationStatus.OPTED_OUT,
service.status(result.player(), NOW.plus(Duration.ofDays(8))));
}
@Test
void optingBackInIsBlockedUntilSevenDaysAndThenClearsOptOut() {
PlayerState player = service.optOut(
runningGame(), PlayerState.newPlayer(PLAYER, "Player"), NOW
).player();
ParticipationResult early = service.optIn(player, NOW.plus(Duration.ofDays(6)));
ParticipationResult ready = service.optIn(player, NOW.plus(Duration.ofDays(7)));
assertEquals(ParticipationStatus.COOLDOWN_ACTIVE, early.status());
assertEquals(ParticipationStatus.OPTED_IN, ready.status());
assertEquals(Optional.empty(), ready.player().optedOutUntil());
}
@Test
void currentCentralRoleMustRelinquishBeforeOptingOut() {
GameState game = new GameState(
GameLifecycle.RUNNING, Optional.of(PLAYER), Optional.empty(), Optional.empty(),
Optional.empty(), Optional.empty(), Duration.ZERO, 0, 1, Set.of()
);
ParticipationResult result = service.optOut(
game, PlayerState.newPlayer(PLAYER, "Tyrant"), NOW
);
assertEquals(ParticipationStatus.MUST_RELINQUISH_ROLE, result.status());
assertEquals(Optional.empty(), result.player().optedOutUntil());
}
private static GameState runningGame() {
return new GameState(
GameLifecycle.RUNNING, Optional.of(TYRANT), Optional.empty(), Optional.empty(),
Optional.empty(), Optional.empty(), Duration.ZERO, 0, 1, Set.of()
);
}
}
@@ -0,0 +1,47 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertTrue;
import java.time.Duration;
import java.time.Instant;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import org.junit.jupiter.api.Test;
final class PlayerStatusMessagesTest {
private static final UUID PLAYER = UUID.fromString("11111111-1111-1111-1111-111111111111");
private static final Instant NOW = Instant.parse("2026-08-14T12:00:00Z");
@Test
void assignedPlayerSeesGameRoleClassAbilitiesAndCooldowns() {
GameState game = new GameState(
GameLifecycle.RUNNING, Optional.empty(), Optional.of(PLAYER), Optional.empty(),
Optional.empty(), Optional.empty(), Duration.ZERO, 0, 0, Set.of()
);
PlayerState player = new PlayerState(
PLAYER, "Player", Optional.of(NOW), Optional.empty(), TyrantClass.ASSASSIN,
Optional.empty(), Map.of(Ability.ASSASSIN_INVISIBILITY, NOW.plusSeconds(60)),
Set.of(), List.of()
);
List<String> messages = PlayerStatusMessages.forJoin(game, player, NOW);
assertTrue(messages.stream().anyMatch(message -> message.contains("Game: RUNNING")));
assertTrue(messages.stream().anyMatch(message -> message.contains("Role: VIGILANTE")));
assertTrue(messages.stream().anyMatch(message -> message.contains("Class: ASSASSIN")));
assertTrue(messages.stream().anyMatch(message -> message.contains("ASSASSIN_INVISIBILITY")
&& message.contains("60s")));
}
@Test
void unassignedPlayerIsToldHowToOptOut() {
List<String> messages = PlayerStatusMessages.forJoin(
GameState.empty(), PlayerState.newPlayer(PLAYER, "Player"), NOW
);
assertTrue(messages.stream().anyMatch(message -> message.contains("/tyrant optout")));
}
}
@@ -0,0 +1,155 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.random.RandomGenerator;
import org.junit.jupiter.api.Test;
final class RoleMaintenanceServiceTest {
private static final UUID TYRANT = UUID.fromString("11111111-1111-1111-1111-111111111111");
private static final UUID VIGILANTE = UUID.fromString("22222222-2222-2222-2222-222222222222");
private static final UUID CANDIDATE = UUID.fromString("33333333-3333-3333-3333-333333333333");
private static final UUID OTHER = UUID.fromString("44444444-4444-4444-4444-444444444444");
private static final UUID FOLLOWER = UUID.fromString("55555555-5555-5555-5555-555555555555");
private static final Instant NOW = Instant.parse("2026-08-14T12:00:00Z");
private final RandomGenerator random = RandomGenerator.of("L64X128MixRandom");
private final RoleCandidateSelector selector = new RoleCandidateSelector();
private final RoleMaintenanceService service = new RoleMaintenanceService(
selector,
new TyrantSuccessionService(
selector, Duration.ofHours(24), Duration.ofHours(24), random
),
Duration.ofHours(48),
Duration.ofHours(24),
Duration.ofHours(24),
random
);
@Test
void onlinePendingVigilanteConfirmsWithoutConflictingWithTyrant() {
GameState game = game(
Optional.of(TYRANT), Optional.empty(), Optional.empty(),
Optional.of(new PendingSelection(CANDIDATE, NOW.plusSeconds(60)))
);
PersistentState state = new PersistentState(game, players(
active(TYRANT), active(CANDIDATE)
));
LifecycleState maintained = service.maintain(state, Set.of(TYRANT, CANDIDATE), NOW);
assertEquals(Optional.of(CANDIDATE), maintained.game().vigilanteId());
assertEquals(Optional.empty(), maintained.game().pendingVigilante());
}
@Test
void expiredPendingSelectionRerollsAwayFromPreviousCandidate() {
GameState game = game(
Optional.of(TYRANT), Optional.empty(), Optional.empty(),
Optional.of(new PendingSelection(CANDIDATE, NOW.minusSeconds(1)))
);
PersistentState state = new PersistentState(game, players(
active(TYRANT), active(CANDIDATE), active(OTHER)
));
LifecycleState maintained = service.maintain(state, Set.of(TYRANT), NOW);
assertEquals(OTHER,
maintained.game().pendingVigilante().orElseThrow().candidateId());
}
@Test
void inactiveVigilanteIsRerolledAndFollowersAreCleared() {
PlayerState follower = withFollower(
withLogin(active(FOLLOWER), NOW.minus(Duration.ofHours(25))),
VIGILANTE
);
PlayerState staleVigilante = withLogin(active(VIGILANTE), NOW.minus(Duration.ofHours(49)));
GameState game = game(
Optional.of(TYRANT), Optional.of(VIGILANTE), Optional.empty(), Optional.empty()
);
PersistentState state = new PersistentState(game, Map.of(
TYRANT, active(TYRANT), VIGILANTE, staleVigilante,
FOLLOWER, follower, OTHER, active(OTHER)
));
LifecycleState maintained = service.maintain(state, Set.of(TYRANT, OTHER), NOW);
assertEquals(Optional.of(OTHER), maintained.game().vigilanteId());
assertEquals(Optional.empty(), maintained.players().get(FOLLOWER).followerOf());
assertEquals(Optional.of(TYRANT), maintained.game().tyrantId());
}
@Test
void inactiveTyrantEndsReignAndUsesNormalSuccession() {
PlayerState staleTyrant = withLogin(
active(TYRANT), NOW.minus(Duration.ofHours(48))
);
PlayerState successor = new PlayerState(
OTHER, "Successor", Optional.of(NOW.minusSeconds(60)), Optional.empty(),
TyrantClass.FIXER, Optional.of(VIGILANTE), Map.of(), Set.of(),
java.util.List.of()
);
GameState game = new GameState(
GameLifecycle.RUNNING, Optional.of(TYRANT), Optional.of(VIGILANTE),
Optional.empty(), Optional.empty(), Optional.empty(), Duration.ZERO,
5, 0, Set.of(TyrantUnlock.FIXER)
);
PersistentState state = new PersistentState(game, Map.of(
TYRANT, staleTyrant, VIGILANTE, active(VIGILANTE), OTHER, successor
));
LifecycleState maintained = service.maintain(state, Set.of(OTHER), NOW);
assertEquals(0, maintained.game().tyrantLevel());
assertEquals(1, maintained.game().unspentChoices());
assertEquals(Set.of(), maintained.game().purchases());
assertEquals(TyrantClass.NONE, maintained.players().get(OTHER).tyrantClass());
assertEquals(Optional.empty(), maintained.players().get(OTHER).followerOf());
}
private static GameState game(
Optional<UUID> tyrant,
Optional<UUID> vigilante,
Optional<PendingSelection> pendingTyrant,
Optional<PendingSelection> pendingVigilante
) {
return new GameState(
GameLifecycle.RUNNING, tyrant, vigilante, pendingTyrant, pendingVigilante,
Optional.empty(), Duration.ZERO, 1, 0, Set.of()
);
}
private static Map<UUID, PlayerState> players(PlayerState... players) {
java.util.HashMap<UUID, PlayerState> map = new java.util.HashMap<>();
for (PlayerState player : players) {
map.put(player.playerId(), player);
}
return Map.copyOf(map);
}
private static PlayerState active(UUID id) {
return withLogin(PlayerState.newPlayer(id, id.toString()), NOW.minusSeconds(60));
}
private static PlayerState withLogin(PlayerState player, Instant login) {
return new PlayerState(
player.playerId(), player.latestName(), Optional.of(login), player.optedOutUntil(),
player.tyrantClass(), player.followerOf(), player.cooldownEnds(),
player.readyAbilityItems(), player.capturedMobs()
);
}
private static PlayerState withFollower(PlayerState player, UUID vigilante) {
return new PlayerState(
player.playerId(), player.latestName(), player.lastLogin(), player.optedOutUntil(),
player.tyrantClass(), Optional.of(vigilante), player.cooldownEnds(),
player.readyAbilityItems(), player.capturedMobs()
);
}
}
@@ -0,0 +1,62 @@
package games.dmg.spigottyrant;
import static org.junit.jupiter.api.Assertions.assertEquals;
import java.time.Duration;
import java.time.Instant;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
import java.util.random.RandomGenerator;
import org.junit.jupiter.api.Test;
final class RoleRelinquishmentServiceTest {
@Test
void vigilanteCanRelinquishAndTriggerNormalReroll() {
UUID tyrant = UUID.fromString("11111111-1111-1111-1111-111111111111");
UUID vigilante = UUID.fromString("22222222-2222-2222-2222-222222222222");
UUID candidate = UUID.fromString("33333333-3333-3333-3333-333333333333");
Instant now = Instant.parse("2026-08-14T12:00:00Z");
RoleCandidateSelector selector = new RoleCandidateSelector();
RandomGenerator random = RandomGenerator.of("L64X128MixRandom");
TyrantSuccessionService succession = new TyrantSuccessionService(
selector, Duration.ofHours(24), Duration.ofHours(24), random
);
RoleMaintenanceService maintenance = new RoleMaintenanceService(
selector, succession, Duration.ofHours(48), Duration.ofHours(24),
Duration.ofHours(24), random
);
RoleRelinquishmentService service = new RoleRelinquishmentService(
succession, maintenance
);
GameState game = new GameState(
GameLifecycle.RUNNING, Optional.of(tyrant), Optional.of(vigilante),
Optional.empty(), Optional.empty(), Optional.empty(), Duration.ZERO,
0, 0, Set.of()
);
PlayerState tyrantState = active(tyrant, now);
PlayerState vigilanteState = active(vigilante, now);
PlayerState candidateState = active(candidate, now);
RelinquishmentResult result = service.relinquish(
new PersistentState(game, Map.of(
tyrant, tyrantState, vigilante, vigilanteState, candidate, candidateState
)),
vigilante,
Set.of(tyrant, candidate),
now
);
assertEquals(RelinquishmentStatus.RELINQUISHED, result.status());
assertEquals(Optional.of(candidate), result.state().game().vigilanteId());
}
private static PlayerState active(UUID id, Instant now) {
PlayerState player = PlayerState.newPlayer(id, id.toString());
return new PlayerState(
id, player.latestName(), Optional.of(now.minusSeconds(60)), Optional.empty(),
TyrantClass.NONE, Optional.empty(), Map.of(), Set.of(), java.util.List.of()
);
}
}