1.9 KiB
1.9 KiB
type, title, description, status
| type | title | description | status |
|---|---|---|---|
| User Story | US-001: Earn progressive spawn access | Let players unlock spawn teleportation and improve its cooldown by defeating dangerous enemies. | backlog |
US-001: Earn progressive spawn access
As a player, I want to unlock /spawn by defeating major enemies so that my progression earns increasingly convenient access to spawn.
Acceptance criteria
- The plugin observes player-attributed kills of the Warden, Ender Dragon, and Wither.
- Only kills observed while the plugin is operating count; historical statistics and advancements are not imported.
- The three enemies may be killed in any order.
- The first unique qualifying kill unlocks
/spawnwith the configured one-kill cooldown, which defaults to 8 hours. - The second unique qualifying kill applies the configured two-kill cooldown, which defaults to 4 hours.
- The third unique qualifying kill applies the configured three-kill cooldown, which defaults to 1 hour.
- Repeated kills of an already credited enemy do not improve the player's tier.
- Each newly credited kill displays an on-screen message stating that
/spawnhas been unlocked or updated, is immediately available, and has the shown applicable cooldown. - Progress is presented as a checklist in which credited enemies have a green check and uncredited enemies have a red cross.
- Each newly credited unique kill immediately clears any active
/spawncooldown as a progression reward. - Progress is associated with the player's UUID and survives server and plugin restarts.